Complete Wild Rift Patch Notes 5.0: Champion Buffs, Nerfs & Everything New

Complete Wild Rift 5.0 patch notes overview - new champions, items, buffs, nerfs, gameplay changes & more.

Complete Wild Rift Patch Notes 5.0: Champion Buffs, Nerfs & Everything New
Complete Wild Rift Patch Notes 5.0: Champion Buffs, Nerfs & Everything New

The early months of 2024 kick off with a substantial update for Wild Rift. Patch 5.0A lands in February, offering a new assassin champion Talon, the return of the Lunar Event and Arena mode, as well as meaningful buffs and nerfs to change up the meta.

Arriving on February 23rd, Talon the Blade's Shadow brings lethal single-target damage as a jungle or baron lane pick. His innate mobility and invisibility allows Talon to quickly strike priority targets and utilize terrain for tricky escape routes.

The Lunar Extravaganza event also opens on February 8th, providing Aurelion Sol's Lunar Guardian skin free alongside three earnable chromas. Players can send red pockets to friends for a chance at poro energy and random skin drops.

The fan-favorite Arena mode additionally comes back on February 12th for frantic team fight action on Howling Abyss. This mode condenses Wild Rift's core elements into quick back-and-forth brawls over objectives.

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Complete Wild Rift Patch Notes 5.0

1. Wild Rift Patch Notes 5.0 New Champion

Talon

Talon

  • Arrives February 23rd
  • High single-target damage assassin
  • Flexible baron lane or jungle pick
  • Utilizes terrain and invisibility to flank

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2.  Wild Rift Patch Notes 5.0: Champion Buffs

A series of measured buffs aim to improve certain champions' viability during the early stages of matches. Garen receives boosted damage on Decisive Strike and Judgment to increase his pressure in the baron lane.

Aurelion Sol gets some maneuverability upgrades to his Astral Flight to enable more playmaking. Lastly, Syndra sees expanded health and damage improvements to round out her identity as a burst mage.

Garen

Garen

Baron Laners these days have a wide variety of items to choose from depending on their lane match-up. This puts Garen in a tricky spot as he no longer has the early game pressure he used to exert. We’re giving him a little boost in damage to make sure his sword stays sharpened.

Decisive Strike

Decisive Strike

  • Damage: 30/70/110/150 + 40% Attack Damage → 40/80/120/160 + 40% Attack Damage
Judgment

 

Judgment

  • Damage per on-hit: 11/14/17/20 + 30%/35%/40%/45% Attack Damage → 12/16/20/24 + 30%/35%/40%/45% Attack Damage
Aurelion Sol

Aurelion Sol

It’s easy to make the wrong turn on Aurelion Sol. You could say… he’s a little hard to drive. We’re going to optimize his maneuverability during Astral Flight so you can make sick plays while staying on track.

aurelion-sol-astral-flight.png

 

Astral Flight

  • Optimized maneuverability

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Syndra

Syndra

Syndra hasn’t been able to show off her full prowess during the early game. We’ve tweaked some of her numbers so she can really shine.

  • Base Stats
    • Base Health: 540 → 570
Dark Sphere

 

Dark Sphere

  • Damage: 70/110/150/190 + 55% Ability Power → 70/115/160/205 + 65% Ability Power
Zyra

Zyra

We’re adjusting the health of Zyra’s plants and buffering the damage to make sure she’s impactful in the early game. It’s never too early to start priming your garden.

Garden of Thorns

 

Garden of Thorns

  • Health of Thorn Spitter: (20 - 160) + 35% Ability Power → (20 - 272) + 25% Ability Power
Deadly Spines

 

Deadly Spines

  • Damage: 60/110/160/210 + 50% Ability Power → 70/125/180/235 + 50% Ability Power

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Zeri

Ziggs

Ziggs’ bombs aren’t making the impact we had hoped. These changes will ensure that he will be popping enemies and turrets alike.

Short Fuse

 

Short Fuse

  • Damage to turret: 15% → 24%
  • Empowered damage of Bouncing Bomb to turret: 20% → 32%
Bouncing Bomb

 

Bouncing Bomb

  • Damage: 65/130/195/260 + 65% Ability Power → 70/135/200/265 + 65% Ability Power
  • Cooldown: 7.5/6.5/5.5/4.5s → 6/5.5/5/4.5s

3.  Wild Rift Patch Notes 5.0: Champion Nerf

Sivir's Ricochet loses some scaling AD ratios but deals more flat bonus damage. In the baron lane and jungle, adjustments arrive for Fizz and Twitch. Fizz loses some power in his burst combos and wave clear. Twitch sees attack damage and attack speed growth stunted slightly, alongside his Spray and Pray steroid.

Sivir

Sivir

We’ve tweaked the damage ratio of Ricochet so Sivir can perform well even from behind, while her enemies are still able to find counterplay when she is ahead.

Ricochet

 

Ricochet

  • Damage: 22%/24%/26%/28% Attack Damage → 8/10/12/14 + 15%/17%/19%/21% Attack Damage

 

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Fizz

Fizz

Fizz has been making a big splash. These changes will let his opponent come up for air, especially in late-game team fights.

Urchin Strike

 

Urchin Strike

  • Damage: 20/40/60/80 + 55% Ability Power + 100% Attack Damage → 20/40/60/80 + 50% Ability Power + 100% Attack Damage
fizz_2.jpg

 

Rending Wave

  • Empowered basic attack: 50/75/100/125 + 50% Ability Power → 50/75/100/125 + 45% Ability Power
Twitch

Twitch

Like Fizz, Twitch has been running circles around his opponents. These adjustments will ensure he’s not bulldozing through early and mid-game team fights.

  • Base Stats
    • Base Attack Damage: 58 → 54
    • Attack Damage per level: 4.5 → 3.5
Spray and Pray

Spray and Pray

  • Bonus Attack Damage gained: 25/40/55 → 20/35/50

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4. Wild Rift Patch Notes 5.0: Yuumi Adjustments

As Wild Rift's resident cat enchanter, Yuumi picks up impactful changes partway through the patch. Her reworked Bop 'N' Block passive awards shields when attacking champions or casting abilities. This expands her early game presence when detached from her partner.

Yorick

Yuumi

Your best friend in the Dragon Lane is getting some changes. With a new passive and some tweaks to her ratios, she will be able to zoom faster and longer with her bestie!

Yuumi_0.jpg

 

Bop N Block

  • [New] Yuumi's attacks and abilities against enemy champions grant her a shield, which also takes effect when Yuumi is attached
  • Shield value: 35 + 25 per level + 25% Ability Power → 50 + 10 per level + 25% Ability Power
  • Cooldown: 18/15/12/9s (growth at 1/5/9/13 levels) → all levels 18s
Yuumi_2.jpg

 

You and Me

  • Adaptive power: 7.5/9/10.5/12 + 8/11/14/17% bonus Attack Damage of Yuumi’s allies or 15/18/21/24 + 8/11/14/17% Ability Power of Yuumi’s allies → 8/14/20/26 + (5 + 0.25 per level)% bonus Attack Damage or 16/28/40/52 + (5 + 0.25 per level)% bonus Ability Power

Yuumi changes will go live on February 14 at 00:01 UTC

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4. Wild Rift Patch Notes 5.0: Item Changes

Titanic Hydra

Titanic Hydra

We’ve buffed the shockwave range of Titanic hydra so it can be more effective in team fights.

  • Range of the shockwave: 500 → 550
Heartsteel

Heartsteel

We’re making it easier to gain charges on Heartsteel so it can have a bigger impact in gameplay.

  • Time for charging the huge strike: 3s → 2.5s

Wild Rift's 2024 season kicks into full gear with patch 5.0A's meaningful balance changes. The addition of Talon and the return of special game modes keeps the content pipeline rolling as well. Players can look forward to diving into the updated experience later in February. 

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