In the wake of the Bali Major and Riyadh Masters tournaments, fervent Dota 2 enthusiasts have eagerly anticipated the imminent release of Patch 7.34. While the patch is slated to make its appearance within the next 48 hours, Valve has taken an unconventional approach to pique fans' curiosity. The company has unveiled a teaser blog, brimming with patch notes communicated solely through emojis.
At first glance, the blog might appear as a haphazard assembly of emoticons, but it cryptically unveils the tangible alterations set to grace Dota 2 with the forthcoming Patch 7.34. A handful of the emojis have proved decipherable, revealing modifications such as Riki experiencing a reduction in armor points and a discounted recipe for the Monkey King Bar.
Invoker, a character of significant interest, captivated attention due to the extensive array of emojis delineating changes to his abilities. Notably, an emblem adjacent to a globe emoji implies a possible transformation in Invoker's universal attributes.
In anticipation of Dota 2's esteemed event, The International 2023, adjustments to the Captain's Mode draft protocol are also underway. Clues gleaned from emoji translations hint at a forthcoming alteration to the sequence of picking and banning. Though seemingly a subtle modification, this revamped system holds the potential to prompt teams into revisiting their drafting strategies and priorities, as they prepare for the paramount Dota 2 spectacle of the year.
Unraveling the Enigma: Deciphering the Dota 2 Patch 7.34 Emoji Code
Here is the community's discernment of the concealed meanings within the cryptic emoji narrative, thus far:
🔄👨✈️🎮 Captain’s Mode?
🔄 🔵=🥇👍, 🔴=🥈👍: The swapping of the colors blue and red could signify a first-place and second-place pick or ban preference for each side.
🕰️: 2️⃣-3️⃣-2️⃣ 🚫, 2️⃣-2️⃣-1️⃣ ☑️: This might represent a pick-ban sequence, where the numbers indicate bans and picks. The 🚫 and ☑️ could denote the bans and picks, respectively. For example, it might mean that the draft sequence is 2 bans, 3 picks, and 2 bans for one side, followed by 2 bans, 2 picks, and 1 final pick for the other side.
🔵 🔴: Possibly indicating the Radiant and Dire sides.
🔵🚫🔴🚫🔵 🚫🔴🚫: This could be a specific ban sequence for one side (Radiant or Dire).
🔵☑️🔴☑️🔴 ☑️🔵☑️: A potential pick sequence for one side.
🔵🚫🔴🚫🔵🚫 🔴🚫🔵🚫🔴🚫: A sequence that might involve bans from both sides.
🔴☑️🔵☑️ 🔵☑️🔴☑️: A potential pick sequence for one side.
🔵🚫🔴🚫🔵 🚫🔴🚫: Another sequence that might involve bans from both sides.
🔵☑️🔴☑️: A potential pick sequence for one side.
🆕: 3️⃣-2️⃣-2️⃣ 🚫(🥇👍), 4️⃣-1️⃣-2️⃣ 🚫(🥈👍), 1️⃣-3️⃣-1️⃣ ☑️(🔄): This could be a new draft sequence, possibly showing bans and picks for both sides, along with an indication of the teams’ preferences based on the placement (🥇👍 and 🥈👍).
⏱️🚫 1️⃣🚫 ⬇️ 3️⃣0️⃣s ➡ 2️⃣0️⃣s: This could indicate a change in the draft timer from 30 seconds to 20 seconds for one phase.
🔄🔮💥 Aghanim Shard changes?
🔄🖥️ ➡️ 🤖-🔮 ➡️ 💡🔄🔮🎯Interpretation: Changes in the user interface (🖥️) related to Aghanim’s Shard (🔮) – perhaps a new indicator or light (💡) showing the target (🎯) of the Shard ability.
🔄🔮💥 ↔️ 🤖-🔮 (⚙️ ➡️ ⛏️+🔑 or 🖱️➡️) ➡️ 🔄🔮🚦Interpretation: Changes in the interaction (↔️) of the Aghanim’s Shard ability. It might be toggled or activated using a combination of keys (⛏️+🔑) or a mouse click (🖱️➡️). This change affects the cooldown (🔄🔮🚦) or status of the ability.
🔄🔮💥 ➡️ 🆔🖼️🔄 Interpretation: Changes to the Aghanim’s Shard ability icon or display (🆔🖼️).
⏏️+🔑 ➡️ 🔛🔮🚫🔄 Interpretation: Using a certain key combination (⏏️+🔑) will now turn on (🔛) a mode where the Aghanim’s Shard ability is disabled or not in rotation (🔮🚫🔄).
⬇️🔮💥 ➡️ 🔄🔮🚦Interpretation: When the Aghanim’s Shard ability is used or activated (⬇️🔮💥), it goes on cooldown (🔄🔮🚦).
The following seem to be specific hero changes related to their Aghanim’s Shard abilities:
🌑🏃⚡ (💎🎨) Interpretation: Night Stalker (🌑🏃) gets a new Aghanim’s Shard effect or visual (💎🎨) related to speed or electricity (⚡).
🔥😈🍽️ Interpretation: Shadow Fiend (🔥😈) has changes related to his Aghanim’s Shard ability, possibly involving consuming or devouring something (🍽️).
👴🌍🔊👣 (💎🎨) Interpretation: Earthshaker (👴🌍) gets a new visual effect (💎🎨) for his Aghanim’s Shard ability, possibly related to sound or echo (🔊👣).
🦊🌰🏹 Interpretation: Hoodwink (🦊🌰) has changes to the Aghanim’s Shard ability.
🕴️💥Interpretation: A hero (possibly Void Spirit or another spirit) has changes related to an explosive or impactful ability (💥).
🌙🐈🔝 (💎🎨) Interpretation: Luna (🌙🐈) gets a new visual effect (💎🎨) for her Aghanim’s Shard ability that might enhance or upgrade it (🔝).
🐒🤴🔛🔨 (💎🎨) Interpretation: Monkey King (🐒🤴) gets a new visual effect (💎🎨) for his Aghanim’s Shard ability related to his staff or weapon (🔨).
💦🔄 (💎🔮) Interpretation: A hero related to water (Morphling?) or ice has changes to their Aghanim’s Shard ability (💦🔄) or gets a new Shard effect (💎🔮).
⚡🔗 (💎🎨) Interpretation: A hero related to electricity (possibly Razor or Storm Spirit) gets a new visual effect (💎🎨) for their Aghanim’s Shard ability that involves chaining or linking (🔗).
🗡️🌩️🔨 (💎🔮) Interpretation: A hero with a blade or sword (🗡️) has changes related to a storm or thunder ability (🌩️) for their Aghanim’s Shard (🔨) or gets a new Shard effect (💎🔮).
🔺🕵️♀️💥 Interpretation: Templar Assassin (🔺🕵️♀️) has changes related to an explosive or impactful ability (💥).
➕📊: 🐢💪. 🔻🐌🦸♂️🔢% Interpretation: Buff or improvement (➕📊) to a hero or ability related to a turtle (🐢) or tankiness (💪). The slow (🐌) effect on heroes (🦸♂️) is reduced by a certain percentage (🔢%).
🛡️💪 🚫🔻🐌. 1️⃣/2️⃣🎮🐌 ➡️ 🛡️💪🔻⏳&🐌, 🚫🔛🔻⏳🐌. Interpretation: A tanky ability or item (🛡️💪) no longer slows (🚫🔻🐌). If used once or twice in a game (1️⃣/2️⃣🎮), it reduces both the duration (⏳) and the slow effect (🐌), but doesn’t affect the cooldown (🚫🔛🔻⏳🐌).
🔍 ➡️ 2️⃣🔋 Interpretation: An item or ability related to vision or scouting (🔍) now requires or uses two charges (2️⃣🔋).
💀🐉 🚫➡️🔍🌍👁️ Interpretation: Wraith King (💀🐉) no longer provides or relates to global vision or map awareness (🔍🌍👁️).
🌳👁️ (🌞 & 🌙) ➡️🔄📍 Interpretation: Treant Protector’s (🌳👁️) ability, possibly Nature’s Guise or Eyes in the Forest, now has changes related to day (🌞) and night (🌙) vision, possibly rotating or changing locations (🔄📍).
🔄🔺👁️ Interpretation: Changes to an ability or item related to vision or detection (🔺👁️).
🚚🏰✌️ ➡️ 🌳➡️🔺 Interpretation: Moving or transporting (🚚) the base or structures (🏰) twice (✌️) now relates to trees (🌳) providing some form of detection or vision (🔺).
💥🕳️💪 ➡️ 🆙 4️⃣❤️/s ➡️ 7️⃣❤️/s Interpretation: An explosive or impactful ability (💥🕳️💪) now has an increased healing rate, from 4 health per second (4️⃣❤️/s) to 7 health per second (7️⃣❤️/s).
===
🎒 Items
===
🍶🔥 (Rod of Atos)
- Recipe change: Now made from a Void Stone (🌑🍶) costing 880 gold, a Crown (👑) costing 450 gold, another Crown (👑) costing 450 gold, and a recipe (📝) costing 1200 gold. Total cost is 2980 gold (no longer disassemblable).
- No longer provides health regeneration.
- Mana regeneration increased from +2 to +12.
🏒🚫🦶 (Eul’s Scepter)
- Recipe change: Now made from a Wizard’s Staff (🧙♂️🪄) costing 1000 gold, a Vitality Booster (❤️🔋) costing 1000 gold, and a recipe (📃) costing 250 gold. Price reduced from 2750 gold to 2250 gold.
- No longer provides strength and movement speed.
- Intelligence reduced to +15.
- Now provides +300 health.
⛓️📖 (Gleipnir)
- Price reduced from 6150 gold to 5650 gold.
- No longer provides strength and movement speed.
- Now provides +350 health.
- The chained lightning effect now deals 150% spell damage.
👻📿 (Ghost Scepter)
- Ghost form no longer provides magic resistance.
- Ghost form now reduces magic damage by 20% for 3 seconds (returns damage).
- Ghost form no longer provides zero physical damage block, now refreshes magic damage reduction.
⚡🔨 (Mjollnir)
- The chained lightning effect now deals 150% spell damage.
💧🛡️ (Linken’s Sphere)
- Spell block radius increased to 350 units on target.
- No longer blocks tree-based abilities, now slows.
⚔️🔥 (Battle Fury)
- Attack damage increased from +60 to +65.
- Damage against non-heroes reduced: 15/6 to 10/5
🩸💣 (Blood Grenade)
- Price reduced from 65 gold to 50 gold.
- Maximum charges reduced from 3 to 2.
- New charge count reduced from 3 to 2.
- Restock time increased from 120 seconds to 180 seconds.
💍👻 (Soul Ring)
- Recipe cost reduced from 400 gold to 350 gold. Total cost reduced from 855 gold to 805 gold.
- Mana bonus increased from 150 to 170.
🌊👁️ (Overwhelming Blink)
- Damage reduced: 100 + 150% of STR to 100 + 50% of STR.
- Deals damage equal to 100% of strength over 6 seconds.
🐋🔪 (Harpoon)
- Active Mana cost increased from 0 to 50.
🌈⚔️ (Rainbow Sword)
- Stopping or halting (🛑) no longer disarms (❌🔫) spell immunity (🛡️💫) when activated (🔛).
👑👹 (Demon Crown, possibly an item related to a demon or strength hero)
- Strength (💪) now provides bonus tree or nature magic (🌲🔮) level up (+1).
🎯⚔️ (Deadalus)
- Price reduced from 5150 gold to 5100 gold.
🥈🔪 (Silver Edge)
- Recipe cost increased from 500 gold to 550 gold. The overall price is adjusted accordingly.
❄️🛡️ (Shiva’s Guard)
- Ice or frost attack (❄️💥) now deals 150% spell damage (🎭).
💀🔨 (Black King Bar)
- Damage increased from +25 to +30.
🐒👑🔨 (Monkey King Bar)
- Recipe cost reduced from 675 gold to 600 gold. Total cost reduced from 4975 gold to 4900 gold.
🚫⛓️ (No Chains, possibly Break mechanic)***
- No longer provides damage block (❌💥) and doesn’t stop (🚫🛑) spell immunity (🛡️💫).
💪🎭 (Strength Mask, possibly Satanic)***
- Devil or demon strength (😈💪) now provides turtle or tank strength (🐢💪) +35%.
💎🔪 (Crystalys)
- Recipe cost reduced from 500 gold to 450 gold. Total cost reduced from 1950 gold to 1900 gold.
💀⚔️ (Skull Sword, possibly an item related to a specific hero or mechanic)***
- Bird or flying attack (🕊️💥) increased from 20 to 30.
🌿 (Leaf, possibly a consumable or Nature’s Prophet-related item)***
- Eating or using trees (🍴🌳) no longer provides magic resistance (🔮🚫) but now provides health regeneration (❤️🆙).
🔮👁️ (Aether Lens, or another vision-related item)***
- Now provides +200 health and +100 mana.
🔥🔪 (Fire Blade, possibly an item related to damage over time)***
- No longer locks trees (❌🌲🔒) but now slows (🐌).
🌫️🎭 (Smoke of Deceit)
- Duration increased from 35 seconds to 45 seconds.
- Now provides invisibility (🔮) under the mask (🎭), but if allies are detected within 300 range (👥🔍<300), they become visible. Only one ally (x1👥) can be revealed at a time (no chain reveal).
🖐️🏆 (Hand of Midas)
- Exchange or conversion (💱) now provides 2 charges (2️⃣🔋). New charges provide 1 charge (1️⃣🔋). Charge cooldown is 100 seconds.
✝️🔒 (Holy Locket)
- Now provides extra health and mana regeneration.
🔄💎 (Refresher Orb)***
- Now provides +20 attack damage, +6 mana regeneration, and +12 health regeneration.
🔗🔮 (Chain Magic, possibly an item related to control or disable)
- No longer provides hat or bonus (🔄🚫🎩) but now provides a sparkle or bonus effect (🔄✨). No longer refreshes spell immunity (❌🔫✨🔂).
⚡🛡️ (Mjolnir’s Chain Lighting)
- The chained lightning effect now deals 150% spell damage to illusions.
☀️ (Radiance)
- Fire or burn (🔥) now deals 150% spell damage to illusions.
🔪🌌 (Blade of the Cosmos, possibly an item related to a specific hero or mechanic)
- Damage increased from +30 to +35.
🌌📖 (Cosmic Book, possibly an item related to a specific hero or mechanic)
- Magic attack (🔮💥) now deals 200% damage and locks or disables.
===
😐🎒Neutral Items
===
🌫️📎 (Faded Broach)
- Movement speed reduction changed from -20 to -15.
- Mana increase changed from +125 to +150.
🍽️🙏 (Martyr’s Plate)
- Provides an additional +5 health regeneration.
- Magic Resist moved to active.
- Increases the effectiveness of healing and regeneration by 20% to 25%.
- Duration increased from 8 seconds to 10 seconds.
🧥🎭 (Trickster Cloak)
- Evasion reduced from 20% to 17%.
- Magic resistance reduced from 20% to 17%.
📓💀 (Book of the Dead)
- Strength and Intelligence reduced from +30 to +25.
🧮✨ (Specialist’s Array)
- All attributes increased from +5 to +7.
💪📿 (Vambrace)
- Magic resistance reduced from +10% to +8%.
💍🌊 (Eye of the Vizier, or maybe Ring of Aquila)
- Mana regeneration reduced from +1.25 to +1.
🕊️👘 (Ceremonial Robe)
- Mana reduced from +350 to +300.
🐉🔗 (Dragon Scale)
- Fire or burn effect no longer works on illusions.
🏹✨ (Enchanted Quiver)
- Damage or effect increased from 225 to 250.
🌱☮️ (Seeds of Serenity)
- Health regeneration increased from +3 to +4.
🤡🏺 (Jester’s Urn, no clue, need help!!!)
- Jester or clown mana regeneration reduced from 75 to 25.
🐖🎋 (Pig Pole)
- All attributes reduced from +6 to +5.
⚔️🌌 (Cosmic Blade, possibly Spell Prism, not sure!!!)***
- Cooldown reduced from +12% to +10%.
🔨🌀 (Hammer of the Whirlwind, possibly Havoc Hammer???)***
- Whirlwind or cyclone effect changed: Pulls enemies towards the center for 0.2 seconds every 100 units, or pushes them away 250 units every 0.3 seconds.
🐱👤🎒 (no clue, need help, went through all of the neutral items even the retired ones… still not found anything)***
- No longer provides a tool or utility to increase movement speed or jump.
- Movement speed bonus reduced from +25 to +20.
🪓✊ (Vindicator’s Axe)
- Provides an additional +20% armor.
🧢🙏 (Ascetic’s Cap)***
- Provides an additional 40% magic resistance (80%) for 5 seconds to Passive: Endurance???.
📓🌑 (Book of Shadows)
- “Shadows” effect now silences enemies around the target.
🎯🏹 (Lance of Pursuit)
- Backstab slow increased from 12/6% for melee to 16/8% for ranged)
📿✨ (Occult Bracelet)
- Magic resistance reduced from +10% to +5%.
🌌🛡️ (Mirror shield, possibly?)
- Strength bonus increased from +15 to +25.
💍🔮 (Arcane Ring)
- Mana regeneration cooldown increased from 45 seconds to 60 seconds.
🥊🤺 (Duelist Gloves)
- Damage bonus increased from +10 to +12.
🐱👤⚙️ (Ninja Gear)
- Movement speed bonus reduced from +25 to +20.
====
🦸♂️🦸♀️ Heroes
====
🧙♀️👨⚕️ (Witch Doctor)
- Strength gain reduced from 2.3 to 2.1.
- Paralyzing Cask stun duration between bounces reduced from 0.3s to 0.1s.
- Death Ward’s attack type changed to pierce spell immunity and affect magic immune units.
- Death Ward’s damage reduced from 90/150/210 to 60/110/160.
- Death Ward’s targeting can now be toggled between heroes and creeps.
- Voodoo Restoration mana cost increased from 30 to 40.
- Voodoo Restoration heal increased from 150 to 200.
🌊⚓ (Tidehunter or Kunkka, we’ll see.)
- Kraken Shell passive removed or changed.
- Gush has a new Aghanim’s Shard upgrade.
- At 15 talent, Anchor Smash damage reduction reduced from 120 to 100.
- At 20 talent, Anchor Smash now provides +3 armor reduction on death.
👤👻👩 (Spectre)
- Base strength reduced by 2.
- Desolate now provides a top effect: deals 40/60/80% of damage to units below 200 health, with a cooldown of 80/60/40 seconds and a mana cost of 150.
- Desolate no longer affects illusions.
- Haunt duration increased to 3 seconds.
- Haunt now affects illusions.
- Haunt with Aghanim’s Scepter: deals 80% of damage to units below 200 health, with a cooldown of 7 seconds and a mana cost of 180.
🏜️🤴 (Sand King)
- Sand Storm now provides a movement speed bonus of 100.
- Sand Storm evasion increased from 65% to 10%.
- Caustic Finale has a talent that affects units within a 700 radius for 2.5s.
- At level 20, Talent adds +25 base radius to Epicenter.
👤👿 (Shadow Fiend)
- 🎭🌟☁: Level 15 talent increases a stat by 15%, up from 10%.
🧚♂️✨ (Puck)
- Cooldown reduction talent at the top level increased from 20% to 35%.
- Dream Coil now links to Puck’s attacks.
- Dream Coil no longer links at the end.
🔥🐓 (Phoenix)
- Sun Ray duration reduced from 1s to 0.2s.
- Fire Spirits’ explosion duration reduced from 1s to 0.2s.
- Supernova provides an additional 2% damage reduction, down from 0.2s, with a 5s cooldown.
- Supernova explosion duration reduced from 1s to 0.2s.
😇🛡️ (Omniknight)
- Purification cast range increased from 550 to 600.
- Heavenly Grace now affects Degen Aura.
- Degen Aura no longer affects allies, with a duration of 6s and cooldowns of 60/55/50/45s.
- At level 10, +4s Heavenly Grace duration talent changed to -2s Purification cooldown.
- At level 15, -2s Purification cooldown talent changed to +3 Degen Aura strength/health regen.
- At level 20, +3 Purification strength/health regen talent changed to +2s Degen Aura duration.
1. 🔫🙍♀️💀 (Drow Ranger)
- Marksmanship now grants an additional ghost and reduces cooldown.
- Precision Aura mana cost reduced from 150/175/200/225 to 145/160/175/190.
- Agility gain increased from 150 to 175.
- Silence damage reduction changed from 50% to 35%.
2. 🤡🤡🤡🤡🤡 (Meepo)
- Base strength reduced from 2.5 to 2.2.
- Base agility reduced from 2.2 to 2.1.
- Base intelligence reduced from 20 to 18.
- At level 10, strength talent increased from +6 to +7.
- At level 15, Earthbind cooldown reduction talent changed to -2.5s.
- At level 20, Earthbind cooldown reduction talent changed to Earthbind damage.
3. 🚫👫🐻 (Lone Druid) *** UNCLEAR – SUPER WEIRD
- Spirit Bear now links to Earth Spirit’s Boulder Smash. No base damage, but scales with levels, strength, and armor. Spirit Bear doesn’t wear armor but gains 90 health and 5 damage per level.
- Spirit Bear now digs up a blue gem and a blue crown when using the top ability.
- Blue Crown on Spirit Bear doesn’t slow movement, and Spirit Bear doesn’t die (Lone Druid doesn’t die either).
- Blue Gem links to Tusk’s Ice Shards. Spirit Bear targets trees/gems and pulls Lone Druid towards it, slowing for 2.25s. Spirit Bear is slowed by 20%. 300 damage on target. Spirit Bear isn’t slowed by the gem. Mana cost: 75; Cooldown: 30s.
- Savage Roar now links to the blue gem’s top ability.
- Lone Druid doesn’t link to Spirit Bear, but Spirit Bear links to allies for 20s. Increases armor and attack speed by 35%. Heals on attack. Spirit Bear’s fear cooldown resets, and Spirit Bear doesn’t use the blue gem. Cooldown: 40s; Mana cost: 50.
- Spirit Bear doesn’t attack Night Stalker.
🐶🧟 (Lycan) – Don’t think it’s right.
- At level 15 talent, +25 damage is changed to +30 damage.
- At level 15 talent, +325 health is changed to +350 health.
- At level 25 talent, +1.2% lifesteal is changed to +1.2% lifesteal for both health and damage.
🤹♀️ (Invoker) as Per ChatGPT, a bit weird, but we’ll try figure it out.
- Converted to a Universal Hero.
- Health regeneration increased from +0.25 to 1.5.
- Base damage range reduced from 29-35 to 2-10.
- Tornado damage interval reduced from 1.9 to 1.8.
- Intelligence increased from +14 to +19.
- Intelligence gain reduced from 4.6 to 4.0.
- Level 1 damage reduced by 6-4.
- Damage interval increased from 4.6 to 5.74.
- Cold Snap damage reduced by 1.
- Cold Snap no longer affects health regeneration.
- Cold Snap damage to intelligence heroes reduced from 2%-8% to 1%-7%.
- EMP damage reduced by 145s to 140/130/120s.
- EMP no longer affects wind damage.
- EMP damage duration for intelligence heroes adjusted from 30/45/60 to 30/50/70.
- Sun Strike intelligence reduced by 35s to +1.8%.
- Sun Strike no longer affects fire damage.
- Sun Strike damage for intelligence heroes adjusted.
- Ice Wall healing increased from +16 to +128.
- Ice Wall cooldown reduced by 0.03.
- Ice Wall mana cost reduced by 10.
- Ghost Walk health and mana regeneration adjusted from +10 to +80 over 5 to 40 seconds.
- Tornado lift duration increased by 0.35.
- Tornado and Alacrity mana cost reduced by 10.
- Sun Strike damage increased from 200 to 550.
- Deafening Blast mana cost reduced by 50.
🚁👴 (Gyrocopter)
- Rocket Barrage slows by 20/30/40/50% of his strength.
- Flak Cannon range increased from 1000 to 1250.
- Flak Cannon provides additional night vision during its duration.
- Flak Cannon’s talent affects allies, refreshing its cooldown when hitting two or more heroes.
🧚♀️🌿 (Enchantress)
- Base damage reduced by 2.
- Impetus benefits from a healing amplification talent, increasing its damage by 1 (stacks with other sources).
- Nature’s Attendants heal reduced from 120/160/200/225 to 100/150/200.
- Untouchable talent enhanced.
- Untouchable slow duration adjusted based on certain conditions.
- Enchant talent enhanced.
- Enchant slow reduced by 20%.
- Enchant vision range reduced by 200.
- Enchant cooldown increased by 5s.
🌍👻 (Earth Spirit)
- Boulder Smash damage to certain units increased from 1.25 to 1.4.
- Rolling Boulder has a new interaction with Earth Spirit, preventing him from targeting allies but increasing his shield and movement speed by 35% when active.
- Level 10 talent enhanced by 8% to 10%.
- Level 15 talent for Magnetize adjusted, adding 25% to the damage and reducing the cooldown.
😈👑 (Shadow Fiend)
- Requiem of Souls has a new interaction with a cooldown reduction talent, healing Shadow Fiend for 60% of the damage dealt.
- Requiem of Souls cooldown adjusted.
- Presence of the Dark Lord has new interactions.
- Presence of the Dark Lord damage increased from 30/45/60 to 30/50/70.
- Presence of the Dark Lord cooldown adjusted from 145s to 140/130/120s.
- Level 20 talent reduced by 35s to +1.8% damage.
- Level 25 talent adjusted, increasing Raze damage and reducing the cooldown of Presence of the Dark Lord.
🔮👤 (Oracle)
- Mana cost for Fortune’s End reduced from 100/110/120/130 to 90/100/110/120.
- Purifying Flames cooldown reduced from 90 to 70.
- Purifying Flames talent changed to affect movement speed.
- False Promise now provides a healing bonus and is linked to a specific ability.
- False Promise cooldown reduced from 30/25/20s to 20s.
- Level 10 talent changed from +35 attack speed to +300 magic resistance.
- Level 15 talent changed from +350 magic resistance to +60 attack speed.
🦹♂️👀 (Tinker)
- Laser cast range reduced from 400/450/500/550 to 325/400/475/550.
- Mana cost for rearming increased from 35/40/45/50 to 50.
- Talent change related to rearming and its interaction with other abilities.
🏹💀 (Clinkz)
- Death Pact now provides an additional bonus when killing a target.
- Skeleton Walk cooldown adjusted to 24/21/18s from 18s.
- Searing Arrows cooldown reduced from 0.5s to 0.15s.
- Searing Arrows cast range reduced from 325 to 225 (with a talent change affecting the range).
- Searing Arrows target range reduced from 1200 to 600.
- Level 10 talent for Skeleton Walk cooldown reduced from -3s to -4s.
- Level 10 talent for Strafe damage increased from +20 to +15.
- Level 20 talent for Death Pact health increased from +200 to +250.
- Level 25 talent for Strafe duration increased from -7s to -8s.
🐎💥 (Centaur Warrunner)
- Hoof Stomp damage reduced from 350 to 325.
- Hoof Stomp delay reduced from 0.5s to 0s.
- Hoof Stomp now has a new interaction with certain conditions.
- Double Edge cooldown reduced from 4s to 3.5s.
- Double Edge damage increased from 60/80/100/120% to 60/90/120/150%.
- Centaur Warrunner has a new talent related to a specific ability.
- Stampede cooldown reduced by 8s, and its duration increased (with a talent change affecting the duration). When activated, Centaur Warrunner’s movement changes in a specific way.
🦔 (Hedgehog – possibly Bristleback)
- Nasal Goo talent removed.
- Nasal Goo talent added with +3 range.
- New ability/talent related to Bristleback’s passive and quills.
- Viscous Nasal Goo now affects 2 targets and adds 1 Quill Spray stack.
- Viscous Nasal Goo now affects both the primary target and nearby enemies.
- Viscous Nasal Goo no longer slows through magic immunity.
- Viscous Nasal Goo mana cost reduced from 75 to 40.
- Viscous Nasal Goo cooldown reduced from 20s to 10s.
- Level 10 talent increased from +15 damage to +20.
- Level 20 talent for Quill Spray damage increased from +20 to +25.
- Level 20 talent for health regen increased from +20 to +25.
🧛♂️🩸 (Bloodseeker)
- Thirst’s health regen from trees reduced from 11/14/17/20% to 8/12/16/20%.
- Rupture duration reduced from 10/11/12s to 9/10/11s.
💤🟣 (Outworld Devourer)
- Arcane Orb now completely prevents mana regeneration.
- Astral Imprisonment no longer deals damage to Outworld Devourer.
- Astral Imprisonment now deals bonus damage against sleeping targets.
- Essence Flux no longer affects Astral Imprisonment targets.
- Level 10 talent for Arcane Orb duration increased by 3s.
- Level 25 talent for Arcane Orb damage/lifesteal increased by +250.
🌀🔱 (Magnus)
- Empower’s cleave talent removed.
- Empower now provides 20/40/60/80 bonus damage.
- Skewer now targets a specific area.
- Level 10 talent for health increased from +200 to +250.
- Level 15 talent for Empower damage increased.
- Level 20 talent for Empower cooldown reduced from 9s to 8s.
🍧👻 (Ancient Apparition)
- Cold Feet duration reduced from 6/9/12/15s to 6/8/10/12s.
- Cold Feet vision range increased.
- Level 20 talent for Cold Feet duration increased by 4s.
⚡👴 (Zeus)
- Thundergod’s Wrath damage reduced.
- Thundergod’s Wrath now provides bonus damage based on the hero’s maximum health.
- Lightning Bolt now has a toggle on/off feature.
🥏🐜 (Weaver)
- Geminate Attack talent change.
- Level 10 talent for Shukuchi damage increased from +50 to +55.
😤👻 (Muerta???? Dunno seems weird.)
- Dead Shot: Damage increased.
- The Calling: Damage reduction per level (possibly the damage of the revenants or the slow effect) has been decreased by 15/20/25/30%.
- At level 10 talent: Some kind of damage or effect (possibly related to her ricochet or another ability) has been increased from +150 to +200.
- At level 15 talent: An effect related to The Calling (possibly the silence duration or another effect) has been increased from 3 to 4.
👇👑 (Underlord)
- Firestorm cooldown increased.
- Firestorm now affects allied heroes.
- Dark Rift’s talent duration reduced.
- Level 20 talent for Firestorm damage reduced.
🔧👨🔬 (Tinker)
- Base strength reduced from 2.5 to 2.3.
- Heat-Seeking Missile damage increased.
- Rearm mana cost increased.
- Level 10 talent for Laser duration changed to Laser radius.
- Level 25 talent for Heat-Seeking Missile slow duration reduced.
Possibly Phantom Assassin, Not Sure! (😈🗡️)
- Stifling Dagger’s interaction with some form of magic or spell (possibly a talent or item) has been changed to affect Phantom Assassin’s movement speed.
- Phantom Assassin’s movement speed has a refresh or reset mechanic.
- Phantom Assassin’s movement speed no longer provides invisibility.
- Phantom Assassin’s movement speed provides an additional 1200 radius or area of effect that now affects illusions.
- Phantom Assassin’s movement speed duration increased from 7s to 30s; the timer or cooldown increased from 14s to 60s.
- Phantom Assassin’s movement speed no longer interacts with Stifling Dagger’s magic or spell effect.
Sniper (🔫👵)
- Shrapnel’s damage increased by 5.
- Shrapnel’s mana cost increased from 50/65/80/95 to 70/80/90/100.
- Level 20 talent: Shrapnel provides Sniper with strength and affects 3 Shrapnel charges.
- Level 25 talent: 3 Shrapnel charges now affect Sniper’s strength.
Sniper (🔫👴)
- Assassinate now benefits from Sniper’s attacks.
- Assassinate’s damage reduced from 320/510/700 to 150/250/350.
- Assassinate now provides a death or kill refresh on Assassinate.
- Assassinate’s mana cost remains at 175 for all levels.
Shadow Shaman (👤🧙♂️)
- Ether Shock’s mana cost reduced from 100/115/130/145 to 90/105/120/135.
- Hex’s damage increased by 5/10/15/20%.
- Hex’s duration increased from 1.3/1.8/2.3/2.8s to 2/2.3/2.6/2.9s.
- Hex’s mana cost increased from 50/100/150/200 to 110/140/170/200.
- Hex’s cooldown increased from 12s to 24/20/16/12s.
- Shackles’ damage with lifesteal increased from 60/130/200/270 to 75/150/225/300.
Unknown Hero
- Armor reduced by 2.
- Attack damage reduced by 14.
- Strength duration reduced from 2.6 to 2.
- Magic or spell damage increased from 18 to 30.
- Magic or spell duration increased from 1.4 to 2.4.
- Some form of dark or shadow blade’s magic damage reduced from 1.2/1.6/2 to 1/1.4/1.8.
Queen of Pain (👑👩🖤)
- Shadow Strike cooldown reduced from 16/12/8/4s to 13/10/7/4s.
- Scream of Pain range increased from 550 to 600.
- Sonic Wave damage increased from 310/430/550 to 350/500/650.
- Sonic Wave now has a 1.4s effect.
- Sonic Wave no longer provides invisibility.
- Sonic Wave cooldown adjusted from 110/100/90s to 110/95/78s.
Alchemist (😠🦍)
- Unstable Concoction damage reduced from 30/50/70 to 20/40/60.
- Chemical Rage provides additional benefits when enraged or when interacting with female heroes.
- Level 10 talent: Movement speed bonus increased from +20% to +25%.
- Level 20 talent: Bonus armor when enraged increased from +6 to +7.
- Level 20 talent: Movement damage reduction reduced from +25% to +20%.
Centaur Warrunner (🧔🤺)
- Double Edge no longer reduces damage when on top or when it’s the primary source of damage.
- Double Edge provides an additional 50/100/150/200 shield for 10s when on top.
- Return no longer affects illusions.
- Return provides an additional 40/80/120/160 damage reduction on attack.
- Level 20 talent: +5% damage reduction from Double Edge changed to +100 shield damage per hero.
Nyx Assassin (🐞🔪)
- Vendetta bonus damage increased from 100% to 125%.
- Vendetta cooldown adjusted from 25/20/15/10s to 26/20/14/8s.
- Impale damage reduced from 300/450/600 to 300/400/500.
- Impale cooldown increased to 60s for all levels.
Treant Protector (🌲🙏)
- Nature’s Grasp damage is 14/20/26/32 over 0.5s with a target range of 275.
- Leech Seed no longer heals.
Naga Siren (🥊🙎♀️🎶)
- Ensnare (🏀🔵💎⛏️) cooldown reduced by 3 seconds.
- Mirror Image (👥) has been reworked.
- Rework Details: Naga Siren’s illusions no longer have a set duration but instead disappear when they are not under the effects of a spell. Naga Siren’s health regenerates the illusions. If the illusions’ health drops below 2500, their damage is reduced by 50%.
- Rip Tide damage reduced from 20/35/50/65 to 6/12/24/48.
- Critical Strike (❤️🐱👤) damage reduced from 30/35/40/45% to 10/15/20/25%; Critical Strike now has a 40% chance to deal bonus damage to rats.
- Song of the Siren cooldown increased to 40 seconds across all levels.
- Naga’s attacks no longer affect fortified buildings.
- Level 15 talent: Ensnare cooldown reduction increased by 10% and Ensnare speed.
- Level 25 talent: Duration of illusions under the effects of a spell increased by 1.5 seconds, and the illusions deal 65 bonus damage.
Lycan (🐺🤵)
- Howl no longer affects rat heroes.
- Level 15 talent: Feral Impulse health regeneration increased from +250 to +300.
- Level 10 talent: Wolves’ damage reduction changed to Wolves gaining +2 armor.
Lion (🦁)
- Mana Drain no longer provides gold.
- Mana Drain affects multiple targets, providing 50/100 additional mana, but no longer provides gold to Lion or reduces the target’s gold by 100.
- Level 15 talent: Mana Drain on multiple targets reduces hex cooldown by 2 seconds.
- Level 20 talent: Reduces hex cooldown by 3 seconds and increases Earth Spike range by 30 units.
Legion Commander (⚔️👩✈️)
- Base strength reduced by 2.
- Base movement speed reduced from 330 to 325.
Leshrac (🎉🦄)
- Diabolic Edict (👿📜) damage reduced from 95/120/135/155 to 90/110/130/150.
- Level 25 talent: Provides a secondary Lightning Storm that hits another target (with a 2-second delay between the primary and secondary Lightning Storm).
Mars (🤺💫)
- Level 15 talent: +1 second to Arena of Blood (⭕😡) duration and +100 Arena of Blood damage.
- Level 20 talent: +150 Arena of Blood damage and -3 seconds Arena of Blood cooldown.
- Level 20 talent: God’s Rebuke (⚔️💃) critical damage increased from +50% to +60%. Critical damage now scales with armor.
Keeper of the Light (🧙♂️🔦):
- Illuminate (✨) mana cost reduced from 80/160/240/320 to 75/150/225/300.
- Illuminate now has an increased duration effect on Keeper of the Light.
Snapfire (🐿️)
- Lil’ Shredder (🐿️💨) attack range bonus increased by 50/100/150/200.
- Mortimer Kisses (👁🎯) damage is now divided by 2 during flight.
- Mortimer Kisses with Aghanim’s Scepter (👁🎯👑) increases projectile speed by 25%.
- Level 20 talent: +25% Mortimer Kisses projectile speed and +125 Mortimer Kisses damage.
Morphling (❓😈)
- Morphing from Morphling to another hero and back no longer resets cooldowns on abilities.
- Morphing to another hero now provides an additional 75/100/125/150 health and mana regeneration.
- Adaptive Strike (🌑💓💥) cooldown reduced from 1 second to 0.5 seconds when at maximum agility.
- Level 10 talent: Waveform (👁️🍃) attack speed reduction increased from +12 to +10.
Hoodwink or Drow, Unsure (🏔️🏹)***
- Frost Arrows (❄️🏹) no longer pierce spell immunity and no longer affect allies.
- Frost Arrows now have a terrain effect.
- Level 25 talent: Multi-shot (🎯🏹) slow increased by 3 and no longer affects neutral creeps.
💀👩🦲 (Death Prophet)
- Movement speed increased from 285 to 290.
- Base damage increased from 59-64 to 62-67.
- Level 20 talent: Changes related to Spirit Siphon. The exact nature of the change isn’t clear from the emojis, but it seems to involve a new effect or mechanic.
❄️👸 (Crystal Maiden)
- Freezing Field has a new interaction or effect (possibly with items or other abilities).
- Frostbite duration increased from 1.75s to 2.5s.
- Some interaction or effect related to her ultimate, possibly a talent that affects her ultimate’s damage or radius.
🛡️🐴 (Abaddon)
- Aphotic Shield cast point has been adjusted. The exact values are: 1 to 1.25, 1.2 to 1.5, 1.4 to 1.75, and 1.6 to 2.
- Aphotic Shield damage increased. The exact values are: 120 to 150, 180 to 210, 240 to 270, and 300 to 330.
- Curse of Avernus debuff multiplier increased from 1.5x to 1.6x.
- Level 10 talent: Increased lifesteal from Curse of Avernus by 5%, making it 30% to 35%.
🍻🐻 (Brewmaster)
- Cinder Brew has a new interaction or effect (possibly with spells or items).
- Cinder Brew movement speed slow bonus: 10/15/20/25 additional movement speed slow. The effect is tripled under certain conditions.
- Cinder Brew gold bounty reduced by 4%, from 24% to 20%.
- Some interaction or bug fix related to his ultimate, Primal Split, possibly involving the Earth Brewling.
🐗👑 (Beastmaster)
- Call of the Wild Hawk has been reworked.
- Hawk provides vision, has a damage component of 60/90/120/150, and a cooldown of 1 second. If the Hawk dies, Beastmaster dies too.??? Unclear…
- Hawk’s health values are: 150/200/250/300 to 250/375/500/675. Its magic resistance has been increased from 0% to 30/40/50/60%. Experience bounty reduced from 77 to 40/50/60/70.
- Call of the Wild Hawk no longer provides flying vision.
- Call of the Wild Hawk now summons two hawks.
⚔️🔮: This is likely Arc Warden.
- Magnetic Field now affects allied buildings.
- Magnetic Field’s evasion now applies to allied heroes.
- Level 10 talent: -1s Spark Wraith cooldown changed to +150 Spark Wraith damage.
- Level 15 talent: +150 Spark Wraith damage changed to -1s Spark Wraith cooldown.
- Level 20 talent: Spark Wraith damage multiplier increased from 0.1 to 0.15.
- Level 20 talent: Vision range bonus increased from +200 to +150.
🐴☠️🛡️: This is Abaddon.
- Mist Coil’s duration increased from 5.5s to 6.5/6/5.5/5s.
- Mist Coil’s damage/heal increased from 110/160/210/260 to 90/160/230/300.
👻👑: This is Wraith King.
- Vampiric Spirit damage increased by 25 against heroes.
- Vampiric Spirit provides +2 armor.
- Level 10 talent: Vampiric Spirit lifesteal increased from 8% to 10%.
- Level 15 talent: Wraithfire Blast duration increased from 0.5s to 0.75s.
🧙♂️ 👿: This is tricky, but considering the emojis and the abilities mentioned, it seems to be related to Warlock and his summoned Golem.
- Golem’s Flaming Fists now grants a bonus soul every 15s.
- The bonus soul cannot be manually collected.
- The bonus soul targets heroes with Flaming Fists. If Flaming Fists isn’t active, it targets heroes with Chaotic Offering. If neither is active, it targets the nearest building.
- Bonus soul provides +1 damage.
- Bonus soul stats:
- Attack damage: 10/12/14/16/18
- Raze damage: 30/70/110/150/240
- Raze explosion delay: 0.2s
- Raze radius: 400
- Health: 30/80/130/180/280
- Movement speed: 320/335/350/365/380
- Presence of the Dark Lord armor reduction increased by 60%.
- Requiem of Souls’ damage radius reduced from 250/375/500 to 200/400/600.
🌀👻: This is Io.
- Tether’s passive mana regeneration increased by 30% per second upon activation.
- Spirits’ travel time reduced from 1.3s to 1.1s.
- Spirits’ active ability cooldown reduced from 18s to 15s.
- Level 10 talent: Movement speed reduction changed from -100 to -90.
- Level 10 talent: Mana regeneration duration reduced from 28/23/18s to 25/20/15s.