Diablo 4 Patch 1.1.1: Early Notes Revealed - Release Date, Buffs, and More!

The development team of Diablo 4 has unveiled their upcoming plans for Patch 1.1.1, and it's packed with exciting improvements. Among the revealed changes are buffs for every class and much more.

Credit: Activision Blizzard

Following a somewhat rocky start with the launch of Patch 1.0.1, during the Season of the Malignant, the player community expressed significant criticism of the changes made, leading to review bombs. However, the development team has taken these concerns seriously and aims to rectify the situation with Patch 1.1.1. In a recent Campfire Chat, they offered early insights into what players can expect.

The team's transparency and their decisions to address the community's feedback have garnered praise from fans. Now, let's delve into the details ahead of the full patch notes, including the release date, buffs, and general changes. Stay tuned for an exciting update to enhance your Diablo 4 experience!

Patch 1.1.1 Release Date

Blizzard has officially announced the release date for Patch 1.1.1 of Diablo 4, which is set to go live on August 8, 2023. In a blog post following the Campfire Chat, the developers also shared that detailed patch notes will be available early on August 2, 2023.

The focus of the upcoming patch will be on buffing the Barbarian and Sorcerer classes. The development team has been open about their plans for these changes, though they noted that some adjustments are still in development and subject to further refinement."

Patch 1.1.1 Barbarian Changes

Skills:

  • Bash: Fury gain increased from 11 to 13
  • Flay: Fury gain increased from 10 to 13
  • Frenzy: Enhanced Frenzy: Fury gained increased from 2 to 3.
  • Lunging Strike: Fury gained increased from 10 to 12.
  • Double Swing: Damage increased from 40% to 50%.
  • Rupture: Enhanced Rupture: Damage increased from 45% to 70%
  • Charge: Enhanced Charge: Damage increased from 30% to 60%. Mighty Charge: Vulnerable duration increased from 2 to 4 seconds.
  • Upheaval: Violent Upheaval: If Upheaval damages at least 2 enemies or a boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.

Passives:

  • Aggressive Resistance: Damage reduction increased from 3% to 4%.
  • Gushing Wounds: Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%. Bleed damage when overpowering increased from 11% to 70%.
  • Unconstrained: Berserking damage bonus increased from 24% to 35%. Updated the tooltip to more clearly reflect this Key Passive’s value.
  • Walking Arsenal: Bonus damage duration increased from 6 to 8 seconds.

Legendary Aspects:

  • Aspect of Ancestral Force: Damage increased from 32-50% to 40-58%
  • Death Wish Aspect: Thorns increased from .5-.75 to .65-.85
  • Aspect of Unrelenting Fury: Core skill cost to refund increased from 10-20% to 20-30%.
  • Aspect of Ancestral Charge: Damage increased from 50-100% to 75-125%.
  • Aspect of Burning Rage: Damage increased from .22-.28 to .3-.38
  • Aspect of Bul-Kathos: Damage reduction while in Earthquakes increased from 5-15% to 15-25%.
  • Earthquake Aspect: Damage bonus in Earthquakes increased from 5-15% to 15-25%.

Unique Gear:

  • Fields of Crimson: Damage increased from .18-.34 to .22-.38. Damage that enemies take standing in pools increased from 15% to 20%. Rupture cooldown reduction Affix replaced with Bonus critical strike damage.
  • Hellhammer: Damage increased from .6-.8 to .85-1.1. Burning duration increased from 3 to 4 seconds. Damage to Crowd Controlled enemies Affix replaced with bonus critical strike damage.
  • Ramaladni’s Magnum Opus: Physical damage Affix replaced with vulnerable damage.
  • 100,000 Steps: Attacks reduce Evade’s cooldown Affix and replaced it with bonus evade charges. Damage against stunned Affix replaced with bonus movement speed.
  • Battle Trance: Basic Skill Damage Affix replaced with Cooldown reduction. Bonus attack speed to other skills increased from 10-20% to 35-45%.

Patch 1.1.1 Sorcerer Changes

Skills

  • Flickering Fire Bolt: Fire Bolt generates 2 Mana when hitting an enemy.
  • Fireball: Casting Fireball increases its radius by 50%.
  • Destructive Fireball: Fireball’s Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits 3 or more enemies.
  • Chain Lightning: Each time Chain Lightning bounces, its next hit deals 5% increased damage.
  • Destructive Chain Lightning: Crackling Energy increased to 30%.

Passives

  • Vyr’s Mastery: Damage bonus increased to 15%.
  • Esu’s Ferocity: Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
  • Combustion: Burning effects deal x20% increased damage, plus an additional x2 increased damage per unique source of Burning you’ve done to an enemy.

Paragon Boards

  • Searing Heat Legendary Node: Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.
  • Ceaseless Conduit Legendary Node: Increase Crackling Energy’s damage from 2% to 3% per 20 Intelligence the player has.
  • Reinforce Rare Glyph: Damage reduction increased to 15%.
  • Territorial Rare Glyph: Damage reduction increased to 15%.
  • Warding Rare Glyph: Damage reduction increased to 25%.
  • Keeper of Flames Rare Node: Damage reduction increased to 5%. Bonus damage reduction increased to 5%.
  • Smoldering Embers Rare Node: Damage reduction from burning enemies increased to 5%. Bonus damage reduction from burning enemies increased to 5%.
  • Guarded Rare Node: Damage reduction from Vulnerable enemies increased to 5%. Bonus damage reduction from Vulnerable enemies increased to 5%.
  • Oppressive Rare Node: Damage reduction from Vulnerable enemies increased to 5%.
  • Lightning Resilience Rare Node: Maximum Life bonus increased to 6%.
  • Restorative Rare Node: Maximum Life bonus increased from 6%.

Legendary Aspects

  • Serpentine Aspect: You may have 1 additional Hydra active, and Hydra’s duration is increased by 14-24%. This now also affects Hydra’s Enchantment Effect.
  • Aspect of Conflagration: Bonus Burning damage increased to 20-40%.
  • Aspect of Engulfing Flames: Bonus Burning damage increased to 60-80%.
  • Aspect of Three Curses: Increase the Critical Strike Damage of Meteor and Fireball by 20-40%. Double this bonus against Healthy enemies.
  • Flamewalker’s Aspect: Bonus Movement Speed duration increased from 4 to 6 seconds.
  • Gravitational Aspect: Ball Lightning orbits around you and deals 15-25% increased damage.
  • Recharging Aspect: Each time Chain Lightning bounces, you gain 2-3 Mana.
  • Aspect of Unbroken Tether: Bonus Chain Lightning bounces increased to 4.
  • Charged Aspect: Bonus Movement Speed duration increased to 8 seconds.
  • Aspect of the Bounding Conduit: Bonus Movement Speed increased to 25-30%.
  • New Legendary- Mage-Lord’s Aspect: The Vyr’s Mastery Key Passive’s Damage Reduction is increased by 20-30% for each Close enemy, up to 60-90%.
  • Aspect of Frozen Orbit: Damage increased to 30-40%.
  • Storm Swell Aspect: Bonus damage increased to 21-30%.
  • Snowveiled Aspect: Unstoppable duration increased to 3-5 seconds. Additional functionality: Also grants 10% bonus Armor for 3-5 seconds.
  • Incendiary Aspect: Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana.
  • Snowguard’s Aspect: While within your own Blizzard and for 2 seconds after leaving it, you take 2′-25% less damage.
  • Aspect of Concentration: Mana Regeneration increased from 20-30% to 40-50%. Duration requirement to gain its benefit is reduced from 3 to 2 seconds.

Unique Gear

  • Gloves of the Illuminator: Damage penalty reduced to 45-35%. Damage to Stunned affix replaced with Lucky Hit: Chance to Restore Resource. Reduced the distance offset per bounce to 2.5 to make it easier to hit close enemies with Fireball.

Patch 1.1.1 Druid Changes

Skills

  • Earth Spike: Spirit gain increased to 13.
  • Claw: Spirit gain increased to 12.
  • Storm Strike: Spirit gain increased to 15.
  • Wind Shear: Spirit gain increased to 14.
  • Maul: Spirit gain increased to 17.
  • Wolves: Passive damage increased to 11%. Active damage increased to 135%. Enhanced Wolf Pack damage bonus increased to 25%. Brutal Wolf Pack attack speed bonus increased to 25. Ferocious Wolf Pack fortify amount increased to 8%.
  • Ravens: Passive damage increased to 20%. Brutal Ravens increase the passive damage of Ravens by 40%. Rabies adds damage over time and is increased to 110%.

Passives

  • Aspect of Metamorphic Stone: Spirit cost reduced from 60 to 50. Damage dealt increased to 100-120%.
  • Aspect of the Alpha: Damage increased to 90-115%.
  • Mangled Aspect: Resource gain increased to 3.

Class Mechanics

  • Overload: Lucky Hit chance increased to 40%.

Patch 1.1.1 Necromancer Changes

Skills

  • Bone Spirit: Enhanced Bone Spirit cooldown reduction increased to 7 seconds.

Paragon

  • Wither Legendary Board: Willpower requirement for bonuses reduced to 40. Bonus damage per 40 Willpower increased to 4%.

Legendary Aspects

  • Aspect of Empowering Reaper: Damaging enemies with Sever has a 1'-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds.
  • Aspect of Exposed Flesh: Lucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy.
  • Aspect of Decay: Damage increased to 25%-45%.
  • Aspect of Torment: Essence Regeneration increased to 90-170%.
  • Hulking Aspect: Legendary category changed from Resource to Utility. Chance for Golem to reduce its cooldown increased to 2-5%. Chance for Golem to spawn a corpse increased to 1-2.5%.

Unique Gear

  • Greaves of the Empty Tomb: Intelligence affix replaced with Bonus Movement Speed.

Patch 1.1.1 Rogue Changes

Skills

  • Invigorating Strike: Energy threshold increased to 75%.
  • Forceful Arrow: Every third cast, it pierces enemies.
  • Caltrops: Enhanced Caltrop damage bonus increased to 5%.
  • Poison Trap: Damage per tick increased to 0.12.
  • Rain of Arrows: Supreme Rain of Arrows first wave knocks down enemies for 3 seconds.

Passives

  • Victimize: Lucky Hit chance increased to 45%.
  • Rugged: Damage reduction against Damage over Time effects increased to 9/18/27%.
  • Siphoning Strikes: Lucky chance increased from 85%.

Legendary Aspects

  • Aspect of Elusive Menace: No longer requires hits to be from close enemies.
  • Aspect of Quickening Fog: You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash’s cooldown by 0.4-0.6 seconds per target hit, up to 2-3 seconds.

Unique Gear

  • Windforce: All Stats Affix replaced with Vulnerable Damage.
  • World of Hakan: Ultimate Damage Affix replaced with Cooldown Reduction.

Diablo 4 Patch 1.1.1 General Changes:

Alongside the class changes in Diablo 4, Patch 1.1.1 will introduce various general gameplay improvements. While this list is not exhaustive, the following changes were announced during the Campfire Chat:

  1. Monsters: Certain attacks will now deal reduced damage to Druid Companions and Necromancer Minions. The affected attacks include Fire Breath (Balrog) and Fire Enchanted, Electrified Obelisks, and Shock Lance from Elite Affixes.

  2. Malignant Hearts: Caged Heart of Spellbreaking will grant 10-20% Damage Reduction for 5 seconds when taking Elemental Damage.

  3. Unique Items: Temerity’s barrier will be based on maximum life and will be accounted for by conditions checking for the player having a Barrier.

Diablo 4 Patch 1.1.1 Stash Tab Changes:

Fans have been voicing concerns about inventory management in Diablo 4 since its launch, with Stashes filled with gems, and the addition of Malignant Hearts in Season 1 exacerbating the issue.

In response, developers have confirmed that a new stash tab is coming with Patch 1.1.1. Additionally, Elixirs will now stack to 99 in the inventory to reduce the space they occupy.

Diablo 4 Patch 1.1.1 EXP Gains:

To address complaints about the grinding process for reaching level 100 becoming tiresome, Patch 1.1.1 will increase EXP rewards in Diablo 4's endgame. Beyond level 50, players can expect to earn EXP much more easily. Furthermore, the number of enemies in Nightmare Dungeons will be increased, facilitating more efficient farming and faster progress.

Diablo 4 Patch 1.1.1 Respec Cost Reduced:

Patch 1.1.1 aims to ease the burden of altering character builds and playstyles. The cost of respec will be significantly reduced by 40%, allowing players to experiment with their characters more freely.

Diablo 4 Patch 1.1.1 Horse Buffs:

In a tweet, game designer Joe Shely announced a major change for mounts in Patch 1.1.1. The charge attack of mounts will now break through barricades, addressing issues with obstructive barricades blocking progression in key World Events.