The Helldivers Patch 01.000.200 is now live bringing balance changes, and fixes to the game. This update aims to enhance the liberation efforts of the galaxy while introducing new environmental threats for players to watch out for. Let's dive into the details of this latest Helldivers patch.
Table of Contents
Helldivers 2 Update Today: Complete Patch Notes 01.000.200
New Planetary Hazards
- Blizzards
- Sandstorms
Mission Balance Changes
- Retrieve Essential Personnel
- Enemy spawn points moved further away from the objective
- Fewer civilians required to complete the mission on higher difficulties
- Destroy Command Bunkers
- More objective locations added to increase the difficulty
- Can now appear in operations from difficulty 5
- Negative effect of operation modifiers that increase stratagem cooldowns or call in times halved
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Weapon Balance Adjustments
- Arc Thrower
- Fixed charging inconsistencies (now always takes 1s to charge a shot)
- Reduced distance from 50m to 35m
- Increased stagger force
- Guard Dog
- Now restores full ammo from supply boxes
- Anti-Materiel Rifle
- Damage increased by 30%
- Breaker Incendiary
- Damage per bullet increased from 15 to 20
- Fire damage per tick increased by 50% (from all sources)
- Liberator Penetrator
- Now has a full auto mode
- Dominator
- Increased damage from 200 to 300
- Increased stagger
- Diligence Counter Sniper
- Increased armor penetration from light to medium
- Slugger
- Reduced stagger, damage (from 280 to 250), and demolition force
- Fixed armor penetration tag in the menu
- Recoilless Rifle
- Increased the number of rockets restored from supply boxes from 2 to 3
- Spear
- Increased the number of missiles restored from supply boxes from 1 to 2
- Heavy Machine Gun
- Highest fire rate mode reduced from 1200 rpm to 950 rpm
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Stratagem and Helldiver Balance Changes
- Patriot Exosuit
- Rockets will now penetrate armor only on a direct hit
- Helldiver Armor
- Heavy armor: about 10% less damage taken
- Medium armor: about 5% less damage taken
- Fortified commando and light armor: unchanged
Enemy Balance Adjustments
- Chargers
- Normal melee attack does less damage against Exosuits
- Bile Spewer and Nursing Spewer
- Reduced damage from their puke
- Bile Titan
- Can no longer be stunned
- Shriekers
- No longer create bug breaches
- Significantly reduced damage when hitting Helldivers while dead
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Bug Fixes and Improvements
- Fixed save settings reset issue on PS5
- Enemies now properly target Exosuits
- Fixed Exosuits firing weapons while opening the minimap
- Resolved multiple explosion damage bugs for Helldivers and Exosuits
- Automaton enemy constellations now function as intended
- Improved hellpod steering system to prevent softlocks and unintended drops
- Fixed floating assets caused by bombing the ground underneath
- Ballistic Shield improvements (increased collision mesh, changed poses, fixed vulnerability bug)
The Helldivers Patch 01.000.200 brings a wealth of changes and improvements to the game, enhancing the overall player experience. Check out the complete Helldivers 2 Patch notes here.
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