Embarking on your journey within Lethal Company means confronting a myriad of enigmatic monsters, each with its own set of behaviors and dangers. This Lethal Company ultimate guide aims to provide detailed insights into these creatures, offering you a roadmap to navigate and survive their unique challenges.
Lethal Company Ultimate Guide to Survive
Staying alive in Lethal Company means you need to survive against all the scary monsters. However intimidating it sounds, mastering their nature and characteristics is doable with practice. They will be split into three categories: Safe, Hostile when provoked, and Hostile.
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Safe Monsters
Roaming Locusts
The roaming locusts are found in swarms on the outside, but they pose no real threat to you and will disperse if you get close.
Manticoils
The Manticoils are birdlike creatures with four wings, they are usually flying in flocks overhead in open areas. They are not aggressive and won’t attack you.
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Hostile When Provoked
Hoarding Bug
These bugs mirror your actions as they wander facilities collecting loot.
- To avoid conflict, maintain a safe distance and refrain from stealing their gathered items.
- In case of an attack, defend yourself with a few hits from a shovel or sign.
Baboon Hawk
Much like Manticoils, Baboon Hawks are winged creatures that wander in groups outdoors. Unlike Manticoils, however, Baboon Hawks become aggressive if approached closely.
- Generally, they keep to themselves if you maintain a safe distance, but a large group might pose a threat.
- Beware, as they are considered 'lethal' in close encounters.
Spore Lizard
Spore lizards in Lethal Company are harmless creatures found in corridors, aiming to provide a mild scare without posing a significant threat.
- When encountered, they often stop and stare without taking any aggressive action.
- If approached too closely, they release a harmless pink mist, momentarily obstructing vision.
- While they may become aggressive, their attacks are not highly damaging.
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Hostile Monsters
Circuit Bee
Found in groups guarding hives. Circuit Bees, commonly found in sizable outdoor groups, are easily avoidable enemies in Lethal Company.
- While not quick to aggression, they fiercely guard a valuable hive, a sought-after item for selling due to its high value.
- However, caution is advised when attempting to steal their hive, as they swiftly chase and lethally attack, causing significant damage.
- Once the hive is pilfered, these bees roam the map indefinitely, adding an extra layer of challenge to your exploration.
Hygrodere
Encountering the Hygrodere in Lethal Company reveals a large, slow-moving blob roaming indoor corridors.
- Upon spotting you, it becomes aggressive, initiating pursuit.
- Luckily, its sluggish pace allows for easy avoidance, and with a bit of forward momentum, you can even leap over it.
- Exercise caution in tight spaces to avoid being trapped, as touching the Hygrodere at a dead end may result in instant demise.
Snare Flea
Encountering Snare Fleas in Lethal Company may not pose the greatest threat individually, but they become potentially fatal when alone.
- Hanging from indoor ceilings, they await a passerby to drop on, wrapping around the neck and initiating suffocation.
- This not only distorts voice chat but also limits visibility.
- To escape, travel with a companion wielding a weapon for a quick kill, or opt to run for the exit, causing the Snare Flea to fall off.
Bunker Spider
Bunker Spiders, the massive arachnids in Lethal Company, navigate indoor spaces.
- Caution is vital, as touching their webs triggers a temporary trap, alerting the spider to your location.
- Engaging these formidable enemies in combat is discouraged due to their toughness.
- Running from them requires extra care, as Bunker Spiders possess the ability to open closed doors.
Bracken
This humanoid creature, adorned with spikes and large, glowing white eyes, lurks indoors, attempting to sneak up on you.
- To thwart its deadly intentions, direct eye contact is crucial; it gets scared and retreats. However, if cornered and continuously observed, the Bracken turns lethal.
- Beware, as a Bracken's kill not only ends a teammate but also drags away their body, preventing item recovery.
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Thumper
The Thumper in Lethal Company has a shark-like head and two long dragging arms, it is an indoor creature. Notably, it lacks hearing abilities, making stealth possible.
- Once spotted, it charges with incredible speed, delivering a fatal blow upon contact.
- Evading is achievable by turning corners or, more securely, by leaping onto a railing—out of its reach.
- For those equipped with a weapon, defending from a railing is viable.
Coil-Head
The Coil-Head in Lethal Company resembles a mannequin with a spring-mounted head, akin to a classic weeping angel enemy.
- With limited combat options, your strategy involves only looking at it and slowly backing away.
- A single hit from the Coil-Head proves fatal, but it remains immobile when in your direct gaze.
Eyeless Dog
Eyeless Dogs, sizable dog-like monsters in Lethal Company, prowl the outdoors after dark. Exercise extreme caution, as a direct encounter results in instant demise.
- Leveraging their blindness, they rely on proximity for awareness, affording you time to plan an escape when at a distance.
- Beware of their tendency to encircle your ship, complicating the crew's return.
- Moreover, they can infiltrate the ship if doors are left open.
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Earth Leviathan
The Earth Leviathan, a colossal worm in Lethal Company, hides underground outdoors, making its emergence unpredictable except through ship monitors displaying it as a giant dot.
- Detecting tremors and soil disturbances signals its impending appearance.
- When these signs manifest, swift action is crucial for survival.
- If the Leviathan claims a player, it devours the body, erasing both it and any carried items.
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Forest Keeper
The Forest Keeper in Lethal Company is a massive wooden creature that emerges after midday, patrolling the map's exterior with loud footsteps audible from a distance.
- When encountered, seek hiding spots or, if near the ship, make a swift retreat.
- Escaping a pursuing Keeper proves challenging due to their speed.
- Once caught, the Keeper seizes and consumes you, erasing both body and items.
Jester
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With three distinct phases, the Jester initially resembles a passive jack-in-the-box.
- Upon spotting you, it transitions to chasing mode, temporarily pausing before entering its second phase of stationary winding.
- During this phase, escaping the building is advised.
- As it progresses to the third phase, a giant skull emerges, accelerating as time passes, relentlessly pursuing players until everyone is either deceased or evacuated.
Ghost Girl
The Ghost Girl in Lethal Company emerges as a captivating entity, uniquely appearing on higher moons to haunt a chosen player.
- Invisible and inaudible to all except the chosen victim, she silently observes from a distance.
- However, she eventually skips towards the selected player, resulting in instant demise upon contact.
- Detecting her presence, if you're not the chosen victim, relies on the ship's cameras, the sole means of revealing her elusive existence.
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Summary
Armed with detailed knowledge, you are now equipped to face the diverse challenges posed by Lethal Company's creatures. Approach each encounter with caution and strategic planning.
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