MultiVersus is a fighting game that offers players a diverse selection of characters from different fictional universes. Each character is unique, and Perks give them special boosts. In this article, you will learn exactly what Perks are in MultiVersus, how to get and use them, and the different types available in the game. If you're curious about Signature Perks - check out this article.
In MultiVersus, perks are power-ups that can be equipped to make your character better. There are three types of perks in MultiVersus:
Red: Offensive perks
Blue: Defensive perks
Green: Utility perks
Equipping the same perks on two of your MultiVersus characters will boost the effect. You can see the boosted effects in the tables below under 'Stacked'.
How To Get Perks?
Players can use the special Perk currency to buy Perks. This currency can be gained by leveling up your characters, playing PvE Rifts Mode, participating in in-game events, and completing Battle Passes.
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All Offense Perks in MultiVersus
Armor Crush
Solo: Your team's fully charged attacks break armor.
Stacked: Your team's 75% charged attacks break armor.
Collateral Damage
Solo: Your team deals 1 additional damage when knocked-back enemies collide with a wall or floor.
Stacked: Your team deals 2 additional damage when knocked back enemies collide with a wall or floor.
Deadshot
Solo: Your team deals 5% increased damage with projectiles.
Stacked: Your team deals 10% increased damage with projectiles.
Hit 'Em While They're Down
Solo: Your team deals 5% increased damage when hitting debuffed enemies.
Stacked: Your team deals 10% increased damage when hitting debuffed enemies.
I'll Take That
Solo: Your team receives a 0.25-second refund on ability cooldowns after hitting debuffed enemies.
Stacked: Your team receives a 0.5-second refund on ability cooldowns after hitting debuffed enemies.
Ice to Beat You!
Solo: Your team's heavy projectiles deal 1 stack of ice to enemies that are not affected by ice if the projectiles knock enemies back.
Stacked: Your team's heavy projectiles deal 2 stacks of ice to enemies that are not affected by ice if the projectiles knock enemies back.
Lumpy Space Punch
Solo: Your team deals 5% increased damage with Melee Attacks in the air.
Stacked: Your team deals 10% increased damage with Melee Attacks in the air.
Make It Rain, Dog!
Solo: Your team receives a 10% increased projectile speed.
Stacked: Your team receives 20% increased projectile speed.
Painted Target
Solo: Your team deals 5% increased damage when hitting enemies that are in hit stun.
Stacked: Your team deals 10% increased damage when hitting enemies that are in hit stun.
Percussive Punch Power
Solo: Your team deals 5% increased damage with attacks that knock back enemies horizontally.
Stacked: Your team deals 10% increased damage with attacks that knock back enemies horizontally.
Second Wind Beneath Your Wings
Solo: Your team refreshes air special attacks after ringing out an enemy.
Stacked: Your team refreshes all air options after ringing out an enemy.
Shirt Cannon Sniper
Solo: Your team's projectiles deal 7% increased damage to far-away victims.
Stacked: Your team's projectiles deal 15% increased damage to far-away victims.
Slippery When Feint
Solo: Your team receives a 10% increased dodge distance when dodging out of an attack hit cancel.
Stacked: Your team receives 20% increased dodge distance when dodging out of an attack hit cancel.
Snowball Effect
Solo: Your team deals 10% increased damage against the fighter with the highest damage.
Stacked: Your team deals 20% increased damage against the fighter with the highest damage.
Static Electricity
Solo: After allies move on the ground for 4 seconds, their next projectile applies shocked to enemies. Leaving the ground restarts the timer.
Stacked: After allies move on the ground for 2 seconds, their next projectile applies shocked to enemies. Leaving the ground restarts the timer.
That's (Not) All, Folks!
Solo: Ringing out enemies while near the blast zones pushes the attacker back toward the center of the map.
Stacked: When both teammates use this Perk, the push area is stronger and larger.
That's Flammable, Doc!
Solo: For 3 seconds after knocking back an enemy with a projectile, your team can melee attack that enemy to ignite them for 1 second.
Stacked: For 3 seconds after knocking back an enemy with a projectile, your team can melee attack that enemy to ignite them for 2 seconds.
Up, Up, and A-Slay
Solo: Your team deals 5% increased damage with attacks that knockback enemies upward.
Stacked: Your team deals 10% increased damage with attacks that knockback enemies upward.
Wildcat Brawler
Solo: Your team deals 5% increased damage with a melee attack on the ground.
Stacked: Your team deals 10% increased damage with a melee attack on the ground.
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All Defense Perks in MultiVersus
'Toon Elasticity
Solo: Your team receives a 20% reduction to ground and wall bounce velocity.
Stacked: Your team receives a 25% reduction to ground and wall bounce velocity.
Absorb 'n' Go
Solo: Your team receives a 7% ability cooldown refund after being knocked back by a projectile.
Stacked: Your team receives a 15% ability cooldown refund after being knocked back by a projectile.
Back To Back
Solo: Your team receives 6% reduced damage when near an ally.
Stacked: Your team receives 12% reduced damage when near an ally.
Boundless Energy
Solo: Your team receives a 10% faster dodge invulnerability recharge.
Stacked: Your team receives 20% faster dodge invulnerability recharge.
Clear the Air
Solo: Your team destroys non-heavy enemy projectiles after successfully neutral dodging the projectile.
Stacked: Your team reflects non-heavy enemy projectiles after successfully neutral dodging the projectile.
Kryptonian Skin
Solo: Your team receives a 4% reduced incoming damage.
Stacked: Your team receives a 6% reduced incoming damage.
School Me Once...
Solo: Members of your team receive a projectile block buff for 1 second after being knocked back by a projectile.
Stacked: Members of your team receive a projectile block buff for 2 seconds after being knocked back by a projectile.
Slippery Customer
Solo: Your team receives a 10% longer dodge invulnerability window.
Stacked: Your team receives a 15% longer dodge invulnerability window.
Stronger Than Ever
Solo: Your team receives armor for 5 seconds after respawning.
Stacked: Your team receives armor for 7 seconds after respawning.
Sturdy Dodger
Solo: Your team receives armor for 1 second after successfully neutral dodging a projectile.
Stacked: Your team receives armor for 3 seconds after successfully neutral dodging a projectile.
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All Utility Perks in MultiVersus
...in a Single Bound!
Solo: Your team receives a 10% increased jump speed.
Stacked: Your team receives a 15% increased jump speed.
Aerial Acrobat
Solo: Your team receives 5% increased air acceleration.
Stacked: Your team receives a 10% increased air acceleration.
Coffeezilla
Solo: Your team receives a 10% reduced ability cooldown duration.
Stacked: Your team receives a 15% reduced ability cooldown duration.
Fancy Footwork
Solo: Your team receives a 5% increased dodge distance.
Stacked: Your team receives a 10% increased dodge distance
Gravity Manipulation
Solo: Your team receives a 10% increased fast fall speed.
Stacked: Your team receives a 20% increased fast fall speed.
Hit Me If You're Able
Solo: Your team receives a 5% increased dodge speed.
Stacked: Your team receives a 10% increased dodge speed.
I Dodge You Dodge We Dodge
Solo: Your team receives a 10% ability cooldown refund after dodging an attack.
Stacked: Your team receives a 15% ability cooldown refund after dodging an attack.
Last Stand
Solo: Your team deals 10% increased damage after reaching 100 damage.
Stacked: Your team deals 10% increased damage after reaching 90 damage.
Leg Day Champ
Solo: Your team receives a 10% increased jump height.
Stacked: Your team receives a 15% increased jump height.
The Purest of Motivations
Solo: Your team deals 15% increased damage for 10 seconds after an ally is rung out.
Stacked: Your team deals 15% increased damage for 15 seconds after an ally is rung out.
Retaliation-Ready
Solo: Your team grants allies 1 gray health for 3 seconds after knocking back enemies with projectiles.
Stacked: Your team grants allies 2 gray health for 3 seconds after knocking back enemies with projectiles.
Speed Force Assist
Solo: Your team receives a 4% increased base movement speed.
Stacked: Your team receives an 8% increased base movement speed.
Tasmanian Trigonometry
Solo: Your team receives a 15% increased base knockback influence.
Stacked: Your team receives a 25% increased base knockback influence.
Triple Jump
Solo: Your team receives an extra jump after hitting an enemy while in the air.
Stacked: Your team always has an extra jump while in the air.
That's all, folks! Check out our article on Signature Perks here and stay tuned for more MultiVersus content.