No Rest for the Wicked: A Unique Take on the Soulslike Genre

In this article we’ll go over how No Rest for the Wicked has taken the soulslike genre and shaped it in a unique and interesting way.

No Rest for the Wicked: A Unique Take on the Soulslike Genre
Moon Studios

No Rest for the Wicked is going to be one of the newest soulslike titles to hit the gaming market later this year.

No Rest for the Wicked is a top-down ARPG that aims to offer players a unique soulslike experience that is not only memorable, but is also hard enough to have some controller flying across the room.

What Makes No Rest for the Wicked Unique


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No Rest for the Wicked

On March 1st we were finally able to get a sneak peak at what No Rest for the Wicked will offer to players when it eventually launches into Early Access next month on April 18th, 2024.

We have seen a ton of streamers and content creators cover the game and we have to say that we like what we see.

Although No Rest for the Wicked may remind one of Diablo thanks to its art style and top-down point of view, that is almost as far as their similarities go.

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Top Down Perspective


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No Rest for the Wicked

No Rest for the Wicked is without a doubt more of a soulslike game than it is an APRG. It has all that you would expect from a soulslike game. 

It has the weapons, the hard enemies, the mysterious world that has you coming back to the same place over and over again to unlock new paths and secrets, the levels, the loot, the atmosphere. 

Yet it takes all of that and twists it in its own way by turning this into a top-down experience.

The game offers players a fun world that you can either spend minutes in by simply rushing to the bosses, or hours if you decide to delve into the intricacies that Moon Studios have hidden all around. Thanks to its top-down view No Rest for the Wicked has not only the freedom to expand the game sideways, but can also go up or down endlessly.

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No Rest for the Wicked

Moon Studios use the top-down view to their advantage by having the players go through a series of intricately woven levels that are divided into layers upon layers.

This makes the players feel as if they’ve crossed several maps, whereas in fact they haven’t moved an inch to the sides, but have only been going up.

We can clearly see that Moon Studios have made perfect use of the top-down perspective by hiding content in ways that players would never imagine.

The imagination that has gone into No Rest for the Wicked is something that we have yet to see, and that we’ve only seen a glimpse of during the demo handed out to the various content creators.

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Replayability


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No Rest for the Wicked

No Rest for the Wicked offers a loot system that is quite unlike what we’ve seen. The game works by giving players a ton of loot through the various chests hidden around the world.

However, the uniqueness that comes into play here is that the loot in these chests changes each time you start a new playthrough.

The loot in the chests is entirely randomized which makes it so that you will not get a run that is the same as the previous one.

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No Rest for the Wicked

Despite the world, environment and chest locations being the same, the items that you get from each chest or drop are always different making sure that you won’t have the same experience no matter how many times you start a new game.

We think that this uniqueness is something that will incentivize players to continue trying out new runs, new builds and will overall shape each person’s experience in an interesting way, which is bound to lead to tons of hours of fun.

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Conclusion


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No Rest for the Wicked

All in all, No Rest for the Wicked seems like a game that we’d love to sink hours into and is something that we think most soulslike fans will love.

From what we have seen of the game so far we can safely say that we are excited to personally try out No Rest for the Wicked when it comes out on April 18th, and will surely be covering everything there is to know about the game.

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