No Rest for the Wicked: Combat System and Gameplay

We will dive into this exciting new Action-RPG game developed by Moon Studios and figure out what we can expect from its upcoming release

No Rest for the Wicked: Combat Gameplay
Moon Studios

A new and exciting Action-RPG is on the horizon as Moon Studios is set on releasing its own take on the genre in the form of No Rest for the Wicked. This game is set to revitalize and bring even more flavor to the ARPG world as the developers have set out to provide a thrilling experience for fans. 

We will look at the combat system and gameplay for No Rest for the Wicked so you can better understand what to expect from the game. In the official showcase of No Rest for the Wicked, the developers took the time to explain all the important and interesting aspects of the game. 

No Rest for the Wicked Combat System and Design
Moon Studios

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No Rest for the Wicked Combat System

What separates No Rest for the Wicked from its top-down competitors is that the game will feature a WASD and controller-based movement system, instead of the traditional Point and Click model gamers have grown to expect in this genre.

We wanted players to have ultimate control over their character. Every movement you make should feel tactile and be intentional.

No Rest for the Wicked Combat Design
Moon Studios

This will allow players to have even more agency during combat as it seems the devs are looking to create a soulslike experience within the Action-RPG setting. No Rest for the Wicked will feature an animation-driven combat system that will make every attack the player does crucial for the successful outcome of a battle.

Of course, the roll and dodge mechanics are to be expected in a soulslike lake as your weapon weight and armor will determine how much stamina you will use when trying to dodge enemy attacks, as well as determine the type of dodge you will execute.

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No Rest for the Wicked Combat Design

No Rest for the Wicked Combat
Moon Studios

The key emphasis of combat in No Rest for the Wicked will borrow from other soulslike games as timing, spacing, and weapon weight will all play a crucial role. Each weapon will feature its own unique moveset as the stats will be primarily derived from an RNG system.

Players will have to navigate a skill-based system that rewards cunning and exploiting enemy weaknesses as you will encounter a variety of different enemies that will require separate strategies to defeat them. 

We wanted to bring weighty, precision driven combat to the top-down space. Combat that is inspired by several different genres from ARPGs to fighting games.

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No Rest for the Wicked: Runes and Focus

No Rest for the Wicked
Moon Studios

No Rest for the Wicked will also have a system tied to runes where players can find all sorts of different weapons bearing magical runes that give them access to powers or spells. Players will also be able to extract runes from weapons and apply them to weapons of their choosing. 

This will ensure a gameplay experience that is both highly customizable and distinctive. as you will never know what will you find during your playthroughs. You will need to have a certain amount of focus to make use of your runes. You generate focus through combat.

By having access to a powerful assortment of runes, you will be able to figure out your own playstyle and mix and match different gear or abilities to help you explore the vast world of Isola Sacra.

No Rest for the Wicked Combat Gameplay
Moon Studios

And that covers the most important aspects of combat in No Rest for the Wicked. We will be on the lookout for more information from Moon Studios as the game will possibly become a staple in the Action-RPG genre given its innovative and fresh outlook on gameplay, and combat especially. You can check out the official showcase, here.

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