The developers have added another round of hotfixes as it seems that the negative reviews for No Rest for the Wicked have pushed the team to deploy fixes as quickly as possible to ensure that the audience is in safe hands.
No Rest for the Wicked is beginning to turn into a fan-favorite, and although the game is still in Early Access, the amount of passion and dedication from the devs proves just how much they wish for the game to succeed and most importantly, for players to enjoy playing it.
With that being said, we will take a look at all of the changes that were added to the game, as it seems more will be on the way soon. Moon Studios is determined to polish up the game and fix any issues that are frustrating the small but loyal fanbase. Hopefully, more will dive deep into the beautiful world of Isola Sacra.
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No Rest for the Wicked Early Access Hotfix 6
Art Changes
- Improved rim light rendering in the shadows to improve game readability in dark areas. This should help with the “game is too dark” feedback we were getting in some cases.
- Adjusted rim lighting looks even nicer and allows characters to feel more integrated into the environments!
Performance Changes
- Reduced unnecessary memory allocations for general rendering, fog, and other game systems
- Optimized shadow rendering for all Visual Effects
Quests
- Changed Potion Seller quest reward from a Medium XP Potion to a Small XP Potion.
Loot Changes
- Increased drop rate of gems
Content Additions
- Added new Torch offhand for purchase at Whittacker’s shop and crafting at the Workbench
- Torches can be used for more light in dark areas
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Balance Changes
- Replaced Risen enemies on Prologue ship with special instances so they won’t be affected by global balance changes
- Nerfed health on Risen enemies (except Risen Great Axe Raider) on Prologue ship by 40%
- Rebalancing Cerim Crucible by nerfing enemies in the most deadly room and buffing enemies in weaker rooms
- Increased timing of lowering platforms in Cerim Crucible so its more challenging and requires player to wait around less
Rebalanced Plague Ring
- Increased Gain Health effect to 1-3%
- Decreased Lose Focus effect to -7-10%
Rebalanced Snake Ring
- Decreased damage dealt to player to 5%
- Changed damage type dealt to player and enemy to Physical Damage instead of Plague Damage
Enemies and Bosses
- Improved Risen Bruiser locomotion animations
Areas
- Improved collision, faders and texture in Mariner’s Keep
- Improved set dressing, collision and faders in Nameless Pass
- Improved faders in Sacrament
- Improved set dressing, collision and faders in Cerim Crucible
Audio Changes
- Improved Falstead Darak intro audio timing
Localization
- Added and updated localized text in many places across multiple languages
- Added localization support for the attribute insights tooltips, new Quit menu and depositing stacks UI
Bug Fixes
- Fixed Crash on the Main Menu
- Fixed some transparency rendering artifacts
- Fixed Plagued Mutant Soldier bounty boss going invisible
- Fixed Fog of War not creeping back while the game is closed
- Fixed error spam on the Refinery
- Fixed Fierce Ring not dealing extra damage
- Fixed interior backgrounds no longer being black
- Fixed Bows not having full durability when being purchased at Whittacker’s Shop
- Fixed spot in Black Trench where you can go out of world
- Fixed spot in Prologue ship interior where you can sidle and get stuck
- Fixed spot in Echo Knight arena that resets the fight
- Fixed shadow flickering at Campfire in Black Trench
- Fixed spot with texture flickering in Black Trench
- Fixed Chest inside a Chest appear in Orban Glades
- Fixed UI layout so that coins are evenly spaced
And that covers all of the changes that were added in the recent No Rest for the Wicked update. It is impressive to see just how fast the devs are fixing the issues reported by players, as we can expect even greater things to come once the game starts receiving content updates as well.
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