Smite Patch 11.4 Update: New God Skins, All Item and God Buffs and Nerfs

Smite released new 11.4 Patch Notes aimed at balancing the game and its gods. Check out all the significant adjustments that could influence your matches.

Smite has introduced the Dapper Denizens Cross-Gen Pass, featuring some very cool god skins and new updates. Alongside this pass, Smite has released the 11.4 Patch Notes, which include significant changes to items and gods in the game. These updates are bound to influence upcoming battles and alter the efficiency of certain characters. Make sure to review all the details below so you can choose the best gods for your upcoming games.

Table of Contents: 

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Dapper Denizens Cross-Gen Pass

  • Cross-Gen Pass: Dapper Denizens (600 Gems)
  • Cross-Gen Pass: Dapper Denizens Plus (1200 Gems)
  • You can also choose to BUY ALL to own all of the content from Day 1!
  • Paid Track Items:
      • Dapper Catter Bacchus
      • Vizier Eggbert Beakington Ra
      • Dapper Mousey Avatar
      • Dapper Mousey Global Emote
      • Esquire Title
      • Vizier Eggbert Beakington Avatar
      • Dapper Catter Announcer Pack
      • Vizier Eggbert Beakington Jump Stamp
      • Dapper Denizens Level Up
  • Free Track Items
    • Dapper Catter Avatar
    • Charcuterie Death Stamp
    • Fancy Pipe Recall Skin

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New Dapper Denizens Skins In Smite

Smite Patch 11.4 Update: New God Skins, All Item and God Buffs and Nerfs Ra skin
Hi-Rez Studios

Five new skins are being added with this patch: 

  • Vizier Eggbert Beakington Ra
  • Dapper Catter Bacchus
  • Nurse Nightmare Izanami Nurse Nightmare Izanami 
  • Phantom Seas Poseidon
  • Trash Goblin Scylla

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All God Buffs and Nerfs in Smite 11.4

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Pele

Eruption is undergoing a significant change so its damage numbers had to be adjusted

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Eruption

  • Decreased Inner Damage from 70/115/160/205/250 to 60/105/150/195/240
  • Decreased Outer Damage from 140/180/220 to 130/170/210
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Izanami

The Jungle XP changes essentially removed Izanami’s main strength – her fast level 2. This change will help her maintain her early advantage even when she is not ahead in levels. 

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Special Projection

  • Increased Base Slow from 18% to 20%
  • Increased Slow per stack from 6% to 10%
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Fade Away

  • Decreased Cooldown from 17/16.5/16/15.5/15s to 15s
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Yu Huang

Yu Huang simply cannot keep up with the DPS of other mages. This buff aims to make his kit more consistent, thus helping him pump out more damage.

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Master of the Dao

  • Decreased Stack time from 6s to 3s
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Flames of the Phoenix

  • Increased Burn Damage per tick from 5/6/7/8/9 to 5/7/9/11/13
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Dao Cultivation

  • Increased Projectile Damage Scaling from 35% to 40%
  • Increased AoE Damage Scaling from 50% to 60%
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Maui

This character has always been strong in the right hands. His high skill ceiling has deterred some of the player base, which is what this change aims to address.

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General

  • Increased Attack Speed per level from 1.2 to 1.4
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Solar Swing

  • Increased Stun Duration from 1.1/1.2/1.3/1.4/1.5s to 1.5s at all ranks
  • Decreased Mana Cost from 70/75/80/85/90 to 60 at all ranks
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Lancelot

Increasing his utility in a meaningful way should help elevate Lancelot as a solid pick.

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Camelot's Quest

  • Decreased Max Stack Count from 60 to 40
  • Increased Movement Speed per stack from 0.3% to 0.45%
  • Increased Basic Attack Damage Reduction per stack from 0.3% to 0.45%
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Skilled Strikes

  • Increased Shield Damage from 40/70/100/130/160 to 45/80/115/150/185
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Quick Turn

  • Decreased Cooldown from 4s to 2s

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King Arthur

This change is in line with the developers' experimentation to enable more gods to utilize a wider variety of builds.

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Basic Attack

  • King Arthur may now proc Basic Attack items with his Basic Attacks
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Chang'E

Each of the passive effects is receiving some love with increased values!

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Jade Rabbit

  • Increased Rabbit Movement Speed from 3.5x Chang’e’s Movement Speed to 5x Chang’e’s Speed
  • Increased Movement Speed while dancing from 25% to 40%
  • Increased Damage Taken Debuff Duration from 4s to 5s
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Heimdallr

Piercing Sight's inconsistencies have posed difficulties for both players of and enemies facing Heimdallr. This change aims to enhance the clarity of this ability and add the effect of making it a vision tool. 

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Piercing Sight

  • Heimdallr’s sword now spawns 55 units in front of him
  • Heimdallr’s sword’s landing time is now consistent no matter how far away the sword is spawned
  • On Quick Cast, the targeter will no longer automatically appear unless the ability key is held
  • On Instant Cast, the targeter will no longer automatically appear
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Surtr

To make the minigame of his gameplay even more exciting, the devs are uncapping the amount of stacks he can get from FLAMES OF MUSPELL, potentially turning SURTR into an unstoppable late-game beast!

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Flames of Muspell

  • Stacks increased from 200 to 999
  • Surtr gains 1 stack when hitting an enemy non-god
  • Surtr gains 2 stacks when killing an enemy non-god
  • Surtr gains 3 stacks when hitting an enemy god
  • Surtr gains 5 stacks when killing an enemy god
  • Damage per stack decreased from 5 per stack to 1 per stack

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Smite 11.4 Quality of Life Changes

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Nut

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Convergence

  • Nut can now cancel this ability while firing to put it on cooldown and refund any leftover ammo
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Cupid

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Share the Love

  • Cupid’s hearts now spawn closer together
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Cabrakan

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Refraction Shield

  • Cabrakan’s Protection buff no longer wears off while he continues to take damage
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Hercules

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Earthbreaker

  • The camera is now unlocked while Hercules is casting this ability
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Excavate

  • Hercules may re-aim the boulder while he is in his prefire state
  • The camera is now unlocked while Hercules is casting this ability
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Achilles

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Combat Dodge

  • On Quick Cast, the targeter will no longer automatically appear unless the ability key is held
  • On Instant Cast, the targeter will no longer automatically appear

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All Item Buffs and Nerfs in Smite 11.4

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Sphinx’s Baubles 

Even though this item isn’t game-breaking strong, a few characters that can abuse it prompted the change. The nerf aims to slow down how early you can get the effect.

  • Increased Cost from 2450 to 2900
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Conduit Gem

This item is being adjusted to bring it on par with physical items, returning it to its intended class.

  • Decreased Minion Damage per stack from 2 to 1
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Stormseeker

This new addition is tailored for players with good aim! The more times you hit your target, the faster you shoot!

  • Builds off of Hunter’s Bow
  • 1900g
  • +15 Physical Power
  • +20% Attack Speed
  • PASSIVE – When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.15% Attack Speed for a max of 999 stacks.
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Equinox

This item is coming to help assassins and warriors who used the now removed golden blade. It grants both sustain and burst to now-removedenemies with their backs turned!

  • Golden Blade has been removed from the game
  • Builds off of Thousand Fold Blade
  • 2200g
  • +25 Physical Power
  • +20% Attack Speed
  • +7% Movement Speed
  • PASSIVE – When you hit an enemy with a Basic Attack from the front, you heal for 2 + 1 Health per level, doubled against gods. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

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Arondight

The all around buff aims to bring ARONDIGHT into a viable option for Jungle Assasins.

  • Decreased Cost from 2600 to 2500
  • Increased Buff duration from 8s to 10s
  • Increased Passive Damage from 20 to 30
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Gem of Isolation

This change will make the uptime of the debuff a lot more consistent and will make the items a better choice for building.

  • Decreased Passive Cooldown from 5s to 2.5s
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Frostbound Hammer

This change will make the uptime of the debuff a lot more consistent and will make the items a better choice for building.

  • Decreased Passive Cooldown from 5s to 3s
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Divine Barrier

This item is already strong in specific scenarios but lacks consistency. With this change, the developers aim to make it easier to use and a more attractive choice for a wider range of characters.

  • Increased Deploy Range from 20 units to 30 units
  • Reduced Cooldown from 110s to 100s
  • Greater Divine Barrier
    • Increased Deploy Range from 20 units to 30 units
    • Reduced Cooldown from 90s to 80s
  • Blessed Barrier
    • Increased Deploy Range from 20 units to 30 units
    • Reduced Cooldown from 90s to 80s
    • Increased Basic Attack Damage buff from 10% to 15%
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Vision Shard

This aims to make the use of this vision tool more intuitive in order to encourage players to play for vision more!

  • Increased Vision Radius from 35 to 45
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Wing Shard

This revert aims to restore the power level to the original pre-nerf values in order to align it with the power level of the other Shards.

  • Increased Movement Speed from 10% to 15%

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