Not long after the last patch notes, ConcernedApe dropped the newest update 1.6.4 for Stardew Valley. What initially seemed like a random update turned out to be a pleasant surprise for players, as it brought some very cute and interesting additions to our favorite pixelated game. Stardew Valley players are in for changes both above and below ground in their country life. Check out the new updates in Stardew Valley 1.6!
Table of Contents:
- Stardew Valley Patch 1.6.4: New Content & Features
- Stardew Valley Patch 1.6.4: Balance Changes
- Stardew Valley Patch 1.6.4: Visual Improvements
- Stardew Valley Patch 1.6.4: Quality of Life Changes
- Stardew Valley Patch 1.6.4: Gameplay Fixes
- Stardew Valley Patch 1.6.4: Multiplayer Fixes
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Stardew Valley Patch 1.6.4: New Content & Features
Let's delve into some of the significant new additions in the game. Patch 1.6.4 introduces 20 new mine layouts, available after reaching the bottom of the normal mines. Additionally, the volcano mines receive 20 new layouts.
Another exciting feature is the Fish Frenzies mini-events. Before 11 PM, notifications will prompt you to visit specific locations like the Cindersap Forest, Mountain, Town, or Beach, where a particular fish will be more common. This makes it easier to catch specific fish you want or need.
Furthermore, a new cutscene plays after completing the neighbors quest, and you can now trade with the raccoon family, receiving mystery or golden mystery boxes.
Lastly, there's the vinegar update. Now, applying vinegar to a tree prevents moss growth. Isn't that awesome? Explore these and more new additions below.
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– Added 20 new ‘alternate’ mine layouts, which can start appearing after reaching the bottom of the mines.
– Added 20 new volcano mines layouts, which can appear after you’ve unlocked the shortcut between the caldera and the volcano entrance.
– Added fish frenzies.
– Added a special cutscene after you’ve helped your new neighbors grow their family to the max.
– Added 4 new fairy styles.
– You can now place 8 additional non-fish items into fish tanks.
– Raccoon shop now includes a trade for mystery boxes and golden mystery boxes.
– Vinegar can now be poured onto trees to stop them from ever growing moss.
– Shaving enchantment now causes tree-specific drops:
fern → fiddlehead fern
mushroom → red mushroom
mahogany → hardwood
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Stardew Valley Patch 1.6.4: Balance Changes
– When you load a save, you’ll now unlock missed Steam achievements if needed (e.g. achievements gained while playing offline).
– Added mini-shipping bin as an expensive Qi gem shop purchase.
– Added more variety, and improvements, to Skull Cave treasure chests.
– Life elixirs now only restore health, and energy tonics now only restore energy.
– Wild seed spots are now rarer, but yield more seeds.
– Doubled the Iridium Golem’s chance to drop iridium.
– The monsters in the volcano entry level are now randomized each day.
– Using a treasure totem indoors no longer works. This prevents them from being wasted.
– Going down a level in the mines now makes you invulnerable for 1 second.
– Increased raccoon mystery box reward from 4 to 5.
– Farming experience now contributes to mastery experience at a 50% rate.
– Ice orb will no longer freeze a spider while it is in the air jumping.
– Removed red snapper from winter fishing quest pool, and sardines from the summer quest pool.
– You will no longer get calico rating points from going down the normal mines.
– Golden mystery boxes now have a small chance to yield an auto petter.
– Slightly reduced chance to find mystery boxes.
– Mine barrels and coal carts will now “refresh” at the start of each year.
– The order of mystery box rewards is now randomized per-player instead of per-save.
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Stardew Valley Patch 1.6.4: Visual Improvements
– Qi club coins now show up in the shop menu.
– Various map edits and fixes.
– Removed Maru’s glasses from all beach portraits for consistency.
– Improvements to signage in some non-english languages (i.e. Chinese, French, and Russian)
Stardew Valley Patch 1.6.4: Quality of Life Changes
– Added a 1.2-second delay after dropping an item, before it’s picked back up by the same player.
– Napalm rings are now non-destructive on the farm and inside the slime hutch (i.e. the explosion will only damage monsters).
– Added ctrl + right-click as an alternate toolbar drop hotkey.
– Receiving a “special notification” (e.g. first geode message) will no longer cancel out player actions such as eating or warping.
– Flopping fish no longer fall back into fish ponds.
– Crab pots now have a short time period after harvesting from them during which they can’t be removed (750ms).
– The Junimo bundle menu now only highlights items that can actually be placed in the selected bundle.
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Stardew Valley Patch 1.6.4: Gameplay Fixes
– Fixed disappearing pets bug.
– Fishing splash zones and ore pan points are now removed overnight.
– The prize ticket machine now consumes your ticket when you get the reward, rather than when you first press the button.
– For the purposes of perfection, the level 100 mines stardrop now has a more robust way to check if it’s been acquired.
– Fixed Monster Compendium not actually doubling all loot.
– Fixed geodes no longer dropping on the farm in normal circumstances.
– Fixed rare crash when spawning items overnight.
– Fixed player colliding with stuff during event cutscenes.
– Fixed pre-1.6 forged weapons having reduced stats.
– Fixed not being able to put a torch on the sprinkler you get as a CC reward.
– Fixed various bugs/crashes related to building a cabin.
– Fixed wild seeds in garden pots putting their final crop in the top-left corner of the map instead of the pot.
– Fixed “lost and found” chests (from night market and elsewhere) not working anymore in 1.6.
– Fixed a duplication bug with the “lost and found” chests.
– Fixed slime hutch floors reverting to the default after reloading a game.
– Fixed malformed casino shop red fireworks ID.
– Fixed pet adoption catch-all case only working with the animal catalogue, and only applying in year 2 specifically, rather than for any year 2 or beyond.
– Fixed ‘use legacy randomization’ option applied inconsistently when loading a save, which caused weird issues like broken green rain days.
– Fixed the case where you could permanently miss the ancient seed recipe if you grabbed the ancient seed packet but not the associated recipe, and then closed the museum rewards menu. Missing recipes will also be restored upon loading a file.
– Fixed issue with duplicated animals & building interiors from pre ~1.3 saves.
– Fixed end tables not being rotateable.
– Fixed an issue where empty barns/coops could not be removed by Robin on old saves.
– Fixed slime egg incubators letting you reclaim the egg before it hatches.
– Fixed farmhouse placement bounds to match the object placement restrictions around it.
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Stardew Valley Patch 1.6.4: Multiplayer Fixes
– Synced some NPC Gift data in other languages.
– Fixed fireworks (and possibly other sprites) drawing behind stuff in multiplayer.
– Fixed “Build a Silo” quest not being completed for farmhands.
– Fixed Raccoon quest not being removed for all players.
– Fixed double trinket issue when a farmhand disconnects/reconnects.
– Fixed double and/or missing derby participants sprite issue in multiplayer.
Patch 1.6.4 addressed numerous issues, ranging from minor glitches to more significant problems. Coupled with the introduction of new features, this update brings great improvements to Stardew Valley! Be sure to visit our website for more interesting and helpful Stardew Valley content!
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