Teamfight Tactics is celebrating its 5th birthday with the new 5-Year Bash in-game event! Throughout the event, you can acquire multiple freebies including Tokens and limited-time emotes. In addition, Riot introduces the new game mode Pengu's Party which will be available until July 15! Here you can find a guide for the new mode as well as a list of all the Traits that will be included in it!
Table of Contents:
Advertisement
Pengu's Party Mode Explained
Pengu's Party is the new TFT mode with a nostalgic twist. The arena is decorated with balloons and colorful decorations in the spirit of the holiday. Although it might start as a normal game, at various stages you will be offered a choice of 3 Traits from Teamfight Tactics' past. Starting from the Beta (Set 1) up until Set 10 Remix Rumble, two unique Traits from each set will be in the pool of choices.
Pengu's Party works in the following order:
- At stage 1-2, you are offered your first choice of three old Traits. The Traits can be both Combat Traits, like Imperial, which gives two units at the start of the round a 50 percent bonus damage, or Economy Traits, like Yordles or Shimmerscale.
- At stage 2-5, you are offered your second choice of Anniversary Traits.
- At stage 3-5, things get interesting. You get the chance to upgrade one of the Traits you have previously chosen. Anniversary Traits differ from other Traits by only being able to go up to 2 and reaching their maximum power at that number. For example, 2 Bilgewater will grant you not only the damage increase but also replace the 20th cannonball with a treasure chest that drops gold.
Advertisement
Here are some additional features of the mode:
- PvE Rounds: the monsters are replaced by cupcakes and party crabs that grant extra loot.
- The player has the Golden item Remover. This is a permanent repeatable item that you can use to unequip all items of any champion.
Advertisement
All Pengu's Party Anniversary Traits
Bilgewater
Your team's attacks and Abilities mark enemies. The mark stores a percentage of damage dealt to the enemy.
Marked enemies are struck by a cannonball after 1.5 seconds, dealing the stored damage plus a flat value as physical damage.
- 1 Bilgewater: 75 + 30% damage dealt
- 2 Bilgewaters: 130 + 40% damage dealt. Every 20th cannonball is replaced with a treasure chest that drops gold!
Coven
The champion nearest to the center of your team is chosen as the Coven Leader, gaining bonus Ability Power.
Whenever your team casts an Ability, the Coven Leader gains Mana.
- 1 Coven: 40 AP, 2 Mana
- 2 Covens: 80 AP, 5 Mana
Disco
Summon a movable Disco Ball.
COMBAT START: Allies next to it gain Attack Speed and healing immediately and every 3 seconds.
- 1 Disco: 5% AS and 2% max HP
- 2 Discos: 2 Disco Balls, 20% AS and 4% max HP
Elderwood
Every 2 seconds your team grows, gaining bonus stats. This effect stacks up to 5 times.
- 1 Elderwood: 5 AR/MR, 3% AP/AD
- 2 Elderwoods: 12 AR/MR, 7% AP/AD
Advertisement
Glacial
Gain a Glacial Malle. Attacks from champions holding a mallet have a 25% chance to stun their target for 1 second and deal bonus magic damage.
- 1 Glacial: 100 magic damage
- 2 Glacials: 400 magic damage. Gain 2 more Glacial Mallets
Hellion
When an allied champion dies, a Doppelhellion (a one less star copy) will leap from the Hellion portal and join the fight!
- 1 Hellion: The first 3 champions
- 2 Hellions: The first 9 champions
Imperial
COMBAT START: Select champions holding an item gain 80% bonus damage.
- 1 Imperial: 1 random champion
- 2 Imperials: 2 random champions
Jazz
For each active trait (except uniques), your team gains bonus Health and deals bonus damage.
- 1 Jazz: 1.5% HP, 1% Damage
- 2 Jazzes: 4% HP, 2% Damage
Advertisement
Lazer Corps
Your team gains laser drones. When a unit attacks or is hit by an attack, their drone deals magic damage to the target (0.4 second cooldown). Drones are reassigned to another ally on death.
- 1 LaserCorp: 25 magic damage
- 2 LaserCorps: 25 magic damage. All units gain an additional drone
Mascot
Your team heals percentage of their max Health every 2 seconds.
When a champion dies, they retreat to the sidelines to cheer on your team. Your team's healing increases for each cheering champion.
- 1 Mascot: 1.5% HP base, 1% HP per cheering champion
- 2 Mascots: 6% HP base, 1.5% HP per cheering champion
Mech-Pilot
Use the Pilot Selector to choose a Pilot. COMBAT START: The Pilot jumps into a Mech.
The Mech has the Traits and items of its Pilot, and gains a percent of the pilot's Attack Damage and max Health. When the Mech dies, the Pilot(s) are ejected with 45% of their max Health.
- 1 Mech-Pilot: Mini-Mech: 25% AD/HP
- 2 Mech-Pilots: Super-Mech: 65% AD/HP. The 2 nearest units to the Pilot also jump into the Mech
Mountain
Gain 2 Mountain hexes in the front row. COMBAT START: Units standing on a Mountain hex gain a Shield and permanent bonus Health.
- 1 Mountain: 400 Shield, +45 HP
- 2 Mountains: 600 Shield, +75 HP. The entire front row becomes Mountain hexes.
Advertisement
Phantom
COMBAT START: Random enemies have their Health reduced.
- 1 Phantom: Set 1 enemy's Health to 30% maximum Health
- 2 Phantoms: Set 2 enemies' Health to 100
Rebel
COMBAT START: For 10 seconds, your team gains a Shield and bonus damage for each adjacent ally.
- 1 Rebel: 150 Shield, +5% bonus damage
- 2 Rebels: 350 Shield, +10% bonus damage
Shimmerscale
Gain Shimmerscale items. These items give gold as well as combat power.
You can remove Shimmerscale items by benching the holder.
- 1 Shimmerscale: Gain Goldmancer's Staff. At Stage 3-1 gain Draven's Axe
- 2 Shimmerscales: Gain Crown of Champions
Shurima
COMBAT START: Select champions Ascend and gain 25% maximum Health and 40% Attack Speed.
- 1 Shurima: The strongest champion Ascends after 8 seconds
- 2 Shurimas: The 3 strongest champions Ascend immediately
Socialite
Gain a spotlight hex.
COMBAT START: The unit standing in the spotlight gains bonus stats.
- 1 Socialite: 15% bonus damage and 5 Mana per second
- 2 Socialites: 40% bonus damage, 5 Mana per second, and 15% Omnivamp. Gain another spotlight hex
Advertisement
The Boss
Gain Boss Knuckles. When the holder first drops below 60% Health, they become The Boss and leave combat to start doing sit-ups. Each sit-up restores maximum Health and grants Attack Speed.
- 1 The Boss: 10% HP, 20% AS
- 2 The Boss: 10% HP, 60% AS. If they reach full Health they return to combat Pumped Up: all of their attacks and abilities deal true damage
Trainer
After combat, the 3 champions closest to Nomsy feed her 1 Snax per star level, adding Health and Ability Power. Nomsy's star level increases every 25 Snax!
- 1 Trainer: Summon Nomsy!
- 2 Trainers: Nomsy's Ability deals 150% bonus damage
Yordle
After each player combat, a random 1, 2, or 3 cost champion from your highest activated trait is added to your bench for free.
- 1 Yordle: Gain champions!
- 2 Yordles: If you have 5 or more 3-star champions, you instead gain a Yordle-Lord
Make sure to check our website for more useful and interesting TFT content! Here are some Teamfight Tactics articles that you might like:
- TFT Pride 2024: Emotes, Cosmetics, Missions & More
- TFT New Rotating Shop: Everything You Need to Know
Advertisement