The Finals Season 2 Patch Notes: New Weapons, Gadget, Balance Changes and more

In this article you will find all the information you need to know about The Finals Season 2 patch notes, along with new weapons, gadgets and balance changes.

The Finals Season 2 Patch Notes: New Weapons, Gadget, Balance Changes and more
Embark Studios

The Finals Season 2 is here, bringing many exciting updates and changes to enhance the gaming experience. This season introduces new abilities, equipment, maps, events, and balance changes that will keep players engaged and on their toes. Let's dive into the details of what's new in Season 2.

The Finals Season 2 Patch Notes

The Finals Season 2 Patch Notes
Embark Studios

New Abilities & Equipment

  • Added new specialization: Dematerializer
    • Enables the user to create temporary holes in the arena construction
  • Added new gadgets:
    • Gateway: Throw out two Gateways to create a spatial link between them, enabling quick traversing through the arena
    • Data Reshaper: A "prop-swap" executable that lets players transform objects and deployed equipment from other contestants into canisters or decor
    • Reverse Gravity Cube: A throwable Cube that creates a limited-area gravity field where anything not nailed to the ground will elevate toward the sky

New Map & Game Show Event

  • Added the standard issue of the new SYS$HORIZON map
  • Added the Retro Invasion 82 event to every map

New Weapons

  • Added FAMAS - Burst Rifle - Medium
  • Added 93R - Burst Pistol - Light
  • Added KS-23 - Slug Shotgun - Heavy

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Balance Changes

Balance Changes
Embark Studios 
  • Throwables, Explosives & "Nukes"

    • Implemented diminishing returns on damage from 'nukes' (60% / 40% / 30% / 20%)
    • Gas Canisters now steer off trajectory when attachments are present
    • Explosives become unarmed when picking up throwable objects with them attached
    • Unprimed C4, Breaching Charges, and mines now deal 20% of the original damage
    • Propane Gas Tanks' health reduced from 250 to 120
    • Fixed bug preventing Fuel Barrels from igniting when damaged
  • Toxic Gas

    • Added 0.5s delay to damage application
    • Damage now ramps up from 30hp/s to 60hp/s over 2s
    • Damage tick interval increased from 0.1s to 0.3s
  • Gadgets

    • C4: Decreased ammo count, cooldown, and minimum damage at the edge of the explosion
    • Defibrillator: Added re-materialization functionality, increased charge-up time, and starting health from a revive
    • Dome Shield: Decreased maximum duration
    • Jump Pad: Increased cooldown
    • Motion Sensor: Moved from the Light archetype to the Heavy
    • RPG: Fixed dispersion issue, increased projectile dispersion, zoom-in time, equip time, and unequip time
    • Sonar Grenade: Moved from the Medium archetype to the Light
    • Tracking Dart: Moved from the Medium archetype to the Light, decreased dispersion, increased accuracy
    • Vanishing Bomb: Increased grace period and cloaked duration on teammates and the user

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  • Specializations

    • Recon Senses: Removed for assessment
    • Mesh Shield: Cooldown increased on full depletion (12s to 15s), starting health increased after full depletion (200 to 250)
  • Weapons

    • AKM: Damage falloff minimum range decreased (35m to 30m), max range decreased (40m to 37.5m), modifier at max range decreased (67% to 55%)
    • FCAR: Damage falloff modifier at max range decreased (67% to 55%)
    • Lewis Gun: Recoil pattern updated for less accuracy over sustained firing
    • M11: Accuracy increased by decreasing hip-fire bullet dispersion
    • M60: Recoil pattern updated for more accuracy over sustained firing, accuracy increased while moving (hip-fire and ADS), accuracy slightly decreased while standing still (ADS)
    • R .357: Damage falloff modifier at max range increased (33% to 45%)
    • Throwing Knives: Projectile speed increased (120m/s to 138m/s)
    • XP-54: Accuracy decreased by increasing hip-fire bullet dispersion in most movement states

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Equipment Mastery

  • Added new levels with rewards to the following equipment items:
    • Weapons: M11, SR-84, V9S, XP-54, DAGGER, LH1, SH1900, SWORD, 93R, AKM, R.357, CL-40, FCAR, MODEL 1887, RIOT SHIELD, FAMAS, FLAMETHROWER, LEWIS GUN, M60, SLEDGEHAMMER, MGL32, SA1216
    • Gadgets: FRAG GRENADE, FLASHBANG, GAS GRENADE, GOO GRENADE, PYRO GRENADE, GLITCH GRENADE, SONAR GRENADE, SMOKE GRENADE, VANISHING BOMB, BREACH CHARGE, STUN GUN, TRACKING DART, DEFIBRILLATOR, EXPLOSIVE MINE, PYRO MINE, GAS MINE, GLITCH TRAP, JUMP PAD, APS TURRET, ZIPLINE, BARRICADE, C4, DOME SHIELD, MOTION SENSOR, RPG-7
    • Specializations: GOO GUN, HEALING BEAM, GUARDIAN TURRET

Gameplay

  • Added an option for auto-sprint in the gameplay settings
  • The preview arc for grenades now shows where they will detonate in their trajectory
  • Improved interactions for controller players when dropping carried objects

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Note: Read the complete The Finals 2.0 Patch notes here. 

The Finals Season 2 brings a wealth of new content, balance changes, and improvements to enhance the overall gaming experience. With new abilities, equipment, maps, events, and bug fixes, players can look forward to an exciting and refreshed gameplay loop. Jump into Season 2 and discover all the thrilling changes for yourself! 

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