WoW Season of Discovery Phase 4 PTR: Rogue Changes

We will take a look at the new Rogue changes that were added to the World of Warcraft SoD Phase 4 PTR.

WoW Season of Discovery Phase 4 PTR: Rogue Changes
Blizzard

The devs at Blizzard are working hard on the last phase of Season of Discovery as many players were somewhat disappointed by the previous two phases. Not only were the new events, class balance updates, items, and runes met with harsh criticism, but it seems the community was hellbent on providing feedback for everything that went wrong. 

Having that in mind, the WoW Classic team launched the first World of Warcraft Season of Discovery PTR to allow players to test new changes and content as well as provide adequate resources to the devs so they can adjust as needed. Given the very experimental nature of SoD, it can be quite difficult to hit the sweet spot both in terms of balance and fun, so that is why we are seeing constant updates to the PTR

This time around, Rogues are being targeted to ensure that not only the players have a good time playing their characters, but also get to experience a new way of playing their favorite class.

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WoW SoD Phase 4 PTR Rogue Changes

WoW SoD Phase 4 PTR Rogue Changes
Blizzard
Rogue

Rogue

Mutilate is dominant in PvE and we know some players have a deep fondness for backstab so the intent here is to bring Backstab up with new synergies. This rune may be niche and situational due to the fact that it competes with Deadly Brew but we’ll keep an eye on usage.

  • Unfair Advantage now also triggers on Parries, always hits your current target, and grants 1 combo point when it triggers.

Developer’s Notes: This is to give tanks a way to get Combo Points to maintain their 2 maintenance finishers without having to completely rely on Honor Among Thieves. This accomplishes two things: 1) allows you to feel like Avoidance further increases your damage output. 2) Increases the potential for Rune combination diversity. You can do Honor Among Thieves + Carnage (with the Carnage change later on) or Combat Potency/Focused Attacks + Unfair Advantage to have a way to gain combo points, and a way to keep the energy flowing.

Known issue: These abilities still trigger an error stating you must be behind your target. This is visual only and we will correct that in a later update.

Developer’s Notes: With the change to Poisoned Knife to have no dead zone, Shiv stood to fall even further behind compared to the other runes in this slot. With Saber Slash and Mutilate having their identities locked in with damage over time effects, we wanted to add a “Big numbers” option to this slot for those who enjoy Backstab and Ambush.

  • Main Gauche now grants 100% Parry chance until you next Parry an attack instead of 10% Parry. Now also reduces the Energy cost of Sinister Strike by 20 for the next 10 sec. Combo points granted reduced to 1 (down from 3).

Developer’s Notes: In line with theme of glove runes and dominance, we understand Mutilate has been essentially the default choice for many builds, and we want to open that up more. Creating a synergy with Sinister Strike made sense to us here, since Main Gauche is a longer cooldown and we don’t feel comfortable increasing the rate at which a Rogue will able to avoid attacks and accelerating rogues reaching a full avoidance cap which could prove problematic. We think this version of Main Gauche allows the player to control their avoidance, creates more energy play outside of just Adrenaline Rush, and may allow more builds to open up. This additionally keeps the efficacy against bosses with 2.0 attack speed essentially allowing the rogue to avoid 1 extra attack every 10 swings (10%).

Developer’s Note: Adding some sustain to Rogue could be problematic, but we also feel like Rupture has two uses in an Envenom World – stop another Rogue from restealthing, and to bleed down a Plate wearer. Outside of that, Rupture doesn’t have a ton of great application. So instead of adding more damage to it, we want to push its identity out in a way it doesn’t compete 1 to 1 with other finishers. This also gives Tank Rogues an opportunity to opt into Carnage over Unfair Advantage and adding Rupture to their rotation.

  • Fan of Knives damage reduced to 50% weapon damage (75% with daggers).

Developer’s Note: Fan of Knives is an incredibly synergistic ability and there are more synergies than before for Rogues. This version may look weaker than say the Wrath of the Lich King version, but Focused Attacks is 50% more energy restored in SoD than in Wrath, Deadly Brew will apply Deadly and Instant Poison from both weapons on Fan of Knives, and occult poison will increase the damage of your instant poisons when you stack it up with longer AoE pulls. So, we feel very comfortable taking down the base damage of Fan of Knives without negatively impacting AoE threat or damage relative to similar AoE abilities. The three cloak runes are similar ways to do AoE damage, and with Carnage now working on Crimson Tempest for healing off AoE targets it now has distinct identity as well. We’ll continue to monitor these three runes and adjust as needed.

And that covers all of the notable class changes to Rogues in the World of Warcraft Season of Discovery Phase 4 PTR. Although more updates are likely to come before the official launch of the final phase, we can see that devs are working hard on making sure that they do not miss the mark this time. You can review the patch notes, here

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