WoW The War Within Beta: Death Knight Talent Changes

We will take a look at the Death Knight changes that were presented in the official developer notes for World of Warcraft The War Within beta.

WoW The War Within Beta: Death Knight Talent Changes and Hero Talents
Blizzard

With The War Within beta build now live, players will get to try out the new upcoming expansion and test many of the new features and changes that were added to World of Warcraft. A lot of improvement and quality-of-life updates were added, coupled with some very exciting balance changes that will certainly shake things up both in PvE and PvP content. 

Having that in mind, we will take a look at all of the talent changes that were added to all three of the Death Knight specs so you can decide if you will be rocking a new class in The War Within when it officially launches later this year. 

WoW The War Within Beta Death Knight Talents
Blizzard

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The War Within Beta: Death Knight Talents

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Death Knight

Developer’s note: In Shadowlands it was important for the spec hooks to exist to better balance between the other covenant ability choices. With its re-introduction in Dragonflight its added to the influx of resources/procs that can often come at inopportune times or add to the feeling of being unable to spend down the bonuses it grants. By removing this it allows the ability to “breathe” on its own and lean into its strength of AoE control and damage.

Rune of the Apocalypse has been updated:

  • War Effect – Damage taken increased to 4% (was 1%) and duration increased to 10 seconds (was 6 seconds).
  • Pestilence Effect – Damage increased by 500%.
  • Famine Effect – Damage dealt to the caster reduced to 5% (was 2%).
  • Death Effect – Healing reduction increased to 5% (was 1%).

  • Icebound Fortitude cooldown reduced by 60 seconds.
  • Cleaving Strikes now also retains bonus effects for being within your Death and Decay for 4 seconds when leaving its area.
  • Veteran of the Third War now grants 20% Stamina (was 10%). Now a 1-point talent (was 2).
  • Icy Talons now increases attack speed per stack by 6% (was 3%). Now a 1-point talent (was 2).
  • Unholy Bond now increases effectiveness of Runeforge effects by 20% (was 10%). Now a 1-point talent (was 2).
  • Assimilation now reduces the cooldown of Anti-Magic Zone by 30 seconds. No longer increase Runic Power when absorbing damage.
  • Suppression now grants an additional 6% damage reduction to area of effects when you suffer a loss of control effect. Moved to gate 3.
  • Blood Scent Leech increased to 5%.
  • Blood Draw now also grants a buff reducing damage taken by 10% and reducing Death Strike cost by 10 for 8 seconds when falling below 30% health. Now a 1-point talent.
  • Blood Draw cooldown reduced to 2 minutes (was 3 minutes).

The following talents have been removed:

Developer’s note: This will still be available for Frost in their spec tree but both Blood and Unholy were often flooded with resources and a big unnecessary contributor to this was Empower Rune Weapon. To better dial in resources on Blood and Unholy we feel its best to keep Empower Rune Weapon for Frost only.

Developer’s note: Rune of Hysteria was a problematic design especially as it pertains to Breath of Sindragosa and the volatility of its uptime. We felt that for the overall health of the spec it would be best to remove Hysteria at this time to better enable us to meet our goals with the upcoming changes to Breath.

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Blood Death Knight

Blood Death Knight

Frost Death Knight

Frost Death Knight

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Unholy Death Knight

Unholy Death Knight

Developer’s note: With the update to Sudden Doom’s proc rate it further flooded Unholy with Runic Power and you weren’t able to spend the RP down fast enough in a lot of scenarios to prevent overcapping. This next iteration we are going to try a reduced cost Death Coil or Epidemic to help combat the problem of Runic Power overcapping. Internally we tested this as a full removal of the cost reduction but it left quite a bit of downtime in the rotation and felt particularly bad outside of cooldowns. A 10 Runic Power cost reduction felt reasonably well both inside and outside of cooldowns.

Developer’s note: We are looking into ways to increase the frequency you apply Festering Wound with Festering Strike so we are exploring having a Runic Power spender burst a wound instead of only rune spenders or Apocalypse. Internally with testing we have found it creates a natural cadence in which you want to press Festering Strike instead of relying only on passive wound applicators. The other perk of Death Coil bursting a Festering Wound when consuming Sudden Doom is it helps ease the friction of what to press during your cooldowns.

And that covers all of the talent changes to Death Knights in The War Within beta. Of course, all of these updates are subject to change as players start providing feedback to the devs before the official launch of the expansion later this year.

A lot of interesting design choices this time around, especially with the addition of new talents for players to opt for either increased damage or utility. The War Within is set to be a very promising expansion what with all of the new features, content and overall quality-of-life changes. 

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