WoW The War Within Beta: New Hunter Changes

We will take a look at all of the Hunter changes that were added in the World of Warcraft The War Within Beta Development Notes (June 25, 2024).

WoW The War Within Beta: New Hunter Changes
Blizzard

A new batch of updates has been rolled out on the World of Warcraft The War Within Beta build. The devs are working hard at adjusting all of the balance aspects of the upcoming expansion as players are constantly providing feedback and suggestions for different class tweaks. 

Given the introduction of Hero Talents, the entire game will need to be adjusted accordingly to accommodate new playstyles, gear, and overall system changes in World of Warcraft. The Retail experience has been marked with countless balance changes, specifically regarding the endgame content as well as the PvE and PvP power of all of the classes. With that in mind, we will take a look at the recent updates for the Hunter class that were added for players to try out. 

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The War Within Beta General Hunter Changes

wow the war within beta hunter changes
Blizzard

Developer’s note: One of the biggest complaints we’re seeing in the Hunter community is button bloat. Death Chakram was a relatively high-frequency button that you had to click before all of your damage abilities, creating something of a launch sequence for every Hunter specialization. Its removal will let us bake the lost power into each spec’s kit while also reducing the button-presses required before you can begin damage.

The War Within Beta Beast Mastery Hunter Changes

Beast Mastery Hunter

Beast Mastery

The War Within Beta Marksmanship Hunter Changes

Marksmanship Hunter

Marksmanship

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The War Within Beta Survival Hunter Changes

Survival Hunter

Survival

  • Sic’ Em has been redesigned – Kill Command has a 15% chance to reset the cooldown of Kill Shot, make it usable on targets regardless of Health, and strike up to 2 additional targets. This chance is doubled during Coordinated Assault.
  • Coordinated Assault initial damage increased by 60%.
  • Coordinated Assault has been redesigned – You and your pet charge your enemy, striking them for combined Physical damage. You and your pet’s bond is then strengthened for 20 seconds, causing you and your pet to deal 20% increased damage. While Coordinated Assault is active, Kill Command’s chance to reset its cooldown is increased by 15%.

Developer’s note: Coordinated Assault’s previous iterations have been disproportionately complex relative to its output. Our goal with these changes is to simplify Coordinated Assault’s effects, increase the power gain from Coordinated Assault, and disjoint it from Kill Shot so that you can opt-in to Kill Shot bonuses as you see fit. We also believe that the increased Kill Command reset chance will be more broadly appealing with the new talents introduced in the Survival update.

Developer’s note: The previous design of Mongoose Fury was rewarding you for pressing nothing but Mongoose Bite in your damage window while the new Tip of the Spear is asking you to weave in Kill Commands. These two designs were pulling your rotation in two separate directions, and these adjustments should help to harmonize these two mechanics.

Developer’s note - We’re still making adjustments to Survival’s action economy and reducing how crowded the rotation feels. Part of this is reducing the increased access of Wildfire Bomb from the various spec tree changes we’ve made, particularly through Wildfire Infusion.

And that covers all of the recent changes to the Hunter class in The War Within Beta build. More changes are possibly coming along as the devs are starting to prepare for the official launch of the expansion on August 26, 2024.

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