Wuthering Waves Leaks: Jinhsi Skills, Potential Release Date, and More

We’ll show you all the leaks about Jinhsi’s skills, full kit, her potential release date, and more.

Wuthering Waves Leaks: Jinhsi Skills, Release Date, and More
Kuro Games

Summary:

  • Jinhsi is a new 5-star Spectro DPS that is set to release in Wuthering Waves version 1.1.
  • The potential release dates for Jinhsi are either  June 28 or July 22, as she can appear in either phase one or phase two.
  • Information in this article is not confirmed. It comes from leaks and is subject to change before the version's official release.

Jinhsi is set to be one of the characters to appear in Wuthering Waves 1.1 and is speculated to appear in the first phase of the version. She is to be a Spectro DPS character that uses a Broadblade to fight.

Recently, leaks have started circulating among the community, showing what Jinhsi will be able to do and what she offers to the game.

As of writing, there is no official release date for Jinhsi, but it is speculated that she will appear either in the first or second phase of WuWa 1.1. The potential dates for Jinhsi's release are June 28 and July 22.

Let’s see just what Jinhsi’s kit is all about so that you can decide if you want to start saving for her.

NOTE: The information in this article is from an early version of the game and is subject to change, so take it with a grain of salt.

Updated on June 6.

Jinhsi Potential Release Date


Jinhsi is expected to release with the release of version 1.1 on June 28, 2024. However, there is also the possibility that she release in the second phase of version 1.1, which means that the potential release dates for Jinhsi are June 28 and July 22.

It should be noted that these dates are only speculation, and take into consideration the duration of Wuthering Waves' banners. As such they are naturally subject to change and should be taken with a grain of salt.

Jinhsi Skills


Below, you can see Jinhsi’s full leaked kit.

Jinshi

Active Skills

Vibration Manifestation Normal Attack

ATK

Vibration Manifestation

  • Basic Attack:
    • Perform up to 4 consecutive strikes, dealing Spectro DMG.
  • Heavy Attack:
    • Perform a charged attack by consuming Stamina, dealing Spectro DMG.
  • Mid-Air Attack:
    • Perform a Plunging Attack while in mid-air by consuming Stamina, dealing Spectro DMG.
  • Dodge Counter:
    • Use Basic Attack after a successful Dodge to counterattack, dealing Spectro DMG.
Resonating Slashes Resonance Skill

SKILL

Resonating Slashes

  • Dash forward and perform consecutive strikes that inflict Spectro DMG.
  • Overflowing Radiance:
    • After Jinhsi uses Basic Attack 4 or, while not in Incarnation, Intro Skill [Loong’s Halo], an alternative Resonance Skill [Overflowing Radiance] becomes available within 5s.
    • Resonance Skill [Overflowing Radiance] inflicts Spectro DMG and sends Jinhsi into [Incarnation].
    • Can be cast in mid-air.
Echoing Orchestra Resonance Liberation

ULT

Echoing Orchestra

  • Unleash the power of a heart’s wish to deal Spectro DMG.
  • Can be cast in mid-air.
World in a Grain of Sand Forte Circuit

CORE

World in a Grain of Sand

  • Incarnation
    • While in Incarnation:
      • Alternative Basic Attack [Incarnation: Basic Attack] becomes available:
        • Perform up to 4 consecutive strikes, dealing Spectro DMG. The basic attack cycle of this will not be reset. Can be cast in mid-air.
      • Alternative Resonance Skill [Crescent Divinity] becomes available:
        • Deal Spectro DMG. Can be cast in mid-air.
      • Alternative Heavy Attack [Incarnation: Heavy Attack] becomes available:
        • Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG.
      • Alternative Dodge [Incarnation: Dodge] becomes available while airborne:
        • Can be cast multiple times at the cost of Stamina.
      • Alternative Dodge Counter [Incarnation: Dodge Counter] becomes available:
        • Deal Spectro Damage.
        • Can be cast in mid-air.
    • Resonance Skill: Illuminous Epiphany
      • After Stage 4 of Incarnation: Basic Attack, Incarnation terminates and Jinhsi gains [Ordination Glow].
      • Can be cast in mid-air.
      • While [Ordination Glow] lasts:
        • Basic Attack is replaced with the Alternative Heavy Attack [Incarnation: Heavy Attack] when airborne:
          • Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG.
        • Resonance Skill is replaced with Resonance Skill [Illuminous Epiphany]:
          • Send out [Solar Flare] that detonates as [Stella Glamour] that deals Spectro DMG after a short delay.
          • When Jinhsi has [Incandescence], consume up to 40 Incandescence, each point of Incandescence grants an additional DMG multiplier percentage to the [Stella Glamour].
          • Can be cast in mid-air.
        • After casting Resonance Skill Illuminous Epiphany, Jinhsi gains [Unison].
        • This can be triggered once in 25s.
  • Unison
    • While Jinhsi has Unison, switching to other Characters will remove Jinhsi’s Unison to trigger Jinhsi’s Outro Skill and the incoming character’s Intro Skill.
    • Unison will be consumed in priority in place of Concerto Energy when Concerto Energy is full.
  • Incandescence
    • Jinhsi can hold up to 40 Incandescence
    • When Jinhsi is on the team, all nearby characters on the team gain [Eras in Unity].
    • When characters with Eras in Unity deal Damage with an attribute, Jinhsi gains 1 Incandescence.
    • Damage of the same attribute can provide up to 1 Incandescence every 3s.
Jinshi

Passive Skills

P1

Reticence

  • Jinhsi's Spectro DMG Bonus is increased by 20%.
P2

Silent Listener

  • Intro Skill Loong's Halo gains 50% additional DMG.

 

Jinshi

Switch Skills

Waveshock Intro Skill

INtro

Waveshock

  • Attack the target dealing Spectro DMG.
Instant Outro Skill

Outro

Instant

  • With the power homologous with the Sentinel Jinhsi reduces the Cooldown of Eras in Unity to 1s.
  • This lasts for 20s.

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Jinhsi Resonance Chain


Below you will see the full list of Jinhsi’s six resonance chains and what they bring to her kit.

Jinshi

Resonance Chain

Jinhsi Sequence 1 Abyssal Ascension

s1

Abyssal Ascension

  • When Jinhsi casts Basic Attack [Incarnation: Basic Attack] or Resonance Skill [Crescent Divinity]; gain one stack of [Herald of Revival] which stacks up to 4 times and lasts for 6s.
  • When casting Resonance Skill [Illuminous Epiphany], Jinhsi consumes all stacks of [Herald of Revival].
  • Each stack increases the DMG of Resonance Skill [Illuminous Epiphany] by 20%.
Jinhsi Sequence 2 Chronofrost Repose

s2

Chronofrost Repose

  • Jinhsi recovers 40 Incandescence while staying out of combat for more than 4s.
  • This effect can only be triggered every 4s.
Jinhsi Sequence 3 Celestial lncarnate

s3

Celestial lncarnate

  • Gain 12 Incandescence and a stack of [Immortal's Descendancy] after casting Intro Skill [Loong's Halo].
  • Every stack of [Immortal's Descendancy] increases ATK by 25% for up to 2 stacks, lasting for 20s.
Jinhsi Sequence 4 Benevolent Grace

s4

Benevolent Grace

  • When casting Resonance Liberation [Echoing Orchestra] or Resonance Skill [Illuminous Epiphany] all nearby Characters in the team gain DMG Bonus for all attributes by 20% for 20s.
Jinhsi Sequence 5 Frostfire Illumination

s5

Frostfire Illumination

  • The DMG Multiplier of Resonance Liberation [Echoing Orchestra] increased by 120%.
Jinhsi Sequence 6 Comes Spring when Chill Exhausts

s6

Comes Spring when Chill Exhausts

  • DMG Multiplier percentage for Resonance Skill [llluminous Epiphany] is increased by 45%.
  • The Multiplier increase brought by Incandescence is additionally increased by 71%.

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